24 #define ROUND(x) ((int) ((x) + 0.5)) 
   25 #define SIGN(x) ((x)>0?1:(-1)) 
   26 #define SQR(x) ((x)*(x)) 
   28 #define MAX3(a, b, c) ((a)>(b)?MAX((a),(c)):MAX((b),(c))) 
   29 #define MIN3(a, b, c) ((a)<(b)?MIN((a),(c)):MIN((b),(c))) 
   33 typedef struct { 
int x, 
y, w, h; } 
Rect;
 
   41     if (x < r->x) { r->
w += r->
x-x; r->
x = x; } 
else 
   42     if (x >= r->
x+r->
w) { r->
w = x - r->
x + 1; }
 
   44     if (y < r->y) { r->
h += r->
y-y; r->
y = y; } 
else 
   45     if (y >= r->
y+r->
h) { r->
h = y - r->
y + 1; }
 
   56   uint32_t rand1 = g_rand_int(rng);
 
   57   uint32_t rand2 = g_rand_int(rng);
 
   58   sum +=  rand1        & 0x7FFF;
 
   59   sum += (rand1 >> 16) & 0x7FFF;
 
   60   sum +=  rand2        & 0x7FFF;
 
   61   sum += (rand2 >> 16) & 0x7FFF;
 
   62   return sum * 5.28596089837e-5 - 3.46410161514;
 
   70   float max, min, delta;
 
   80   r = CLAMP(r, 0.0, 1.0);
 
   81   g = CLAMP(g, 0.0, 1.0);
 
   82   b = CLAMP(b, 0.0, 1.0);
 
  102           h = 2.0 + (b - r) / delta;
 
  106           h = 4.0 + (r - g) / delta;
 
  137   s = CLAMP(s, 0.0, 1.0);
 
  138   v = CLAMP(v, 0.0, 1.0);
 
  160       q = v * (1.0 - (s * f));
 
  161       t = v * (1.0 - (s * (1.0 - f)));
 
  207   gdouble max, min, delta;
 
  219   r = CLAMP(r, 0.0, 1.0);
 
  220   g = CLAMP(g, 0.0, 1.0);
 
  221   b = CLAMP(b, 0.0, 1.0);
 
  226   l = (max + min) / 2.0;
 
  236         s = (max - min) / (max + min);
 
  238         s = (max - min) / (2.0 - max - min);
 
  251           h = 2.0 + (b - r) / delta;
 
  255           h = 4.0 + (r - g) / delta;
 
  282     val = n1 + (n2 - n1) * hue;
 
  286     val = n1 + (n2 - n1) * (4.0 - hue);
 
  312   s = CLAMP(s, 0.0, 1.0);
 
  313   l = CLAMP(l, 0.0, 1.0);