# INFORMATIONS

Inf_Creator: hoehrer
Inf_Category: Plastic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=123-acrylic-glass
Inf_Email: my_email@company.com
Inf_Description:
  Acrilic glass aka. polymethyl methacrylate aka. PMMA. Easy to change in color. long render-time due to heavy use of ray-mirror and ray transp.


Inf_Creator: TK-421
Inf_Category: Stone
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=260-asphalt
Inf_Email: my_email@company.com
Inf_Description:
  New asphalt. If you need that fresnel effect where the road is reflective when it's hot out, it is set up. you ll just have to turn it on.


Inf_Creator: meschoyez
Inf_Category: Liquids
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=215-blue-paint
Inf_Email: my_email@company.com
Inf_Description:
  It works too in blue metals acrylics, but i made it for a graphic ad for Paintings. With a bump map (clouds) it ca work pretty well too. And don t forgot EnvMaps to get it look right!


Inf_Creator: CyaNn
Inf_Category: Organic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=262-brain
Inf_Email: my_email@company.com
Inf_Description:
  Brain Material. Only procedural textures (essentially cellular). Please add Cel 1 texture to an displacement modifier in your model (shader displacement is not really effective with this, I ve predered displacement modifier).


Inf_Creator: organic
Inf_Category: Stone
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=538-alabaster
Inf_Email: my_email@company.com
Inf_Description:
  It isn't perfect, but it looks nice. The mirroring isn't really necessary. The model is oldsave .blend from click. Thanks to chipmasque at blenderartists for some useful suggestions.


Inf_Creator: Tea Monster
Inf_Category: Organic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=311-alien-booger
Inf_Email: my_email@company.com
Inf_Description:
  This is an alien organic texture. Its kind of like what you would find inside a meteorite if you inhabited an 1950's Sci-Fi film. This works well if you light it internally, it brings out some of texturing.


Inf_Creator: Tea Monster
Inf_Category: Space
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=461-alien-pod
Inf_Email: my_email@company.com
Inf_Description:
  Your basic 'Don't fall asleep next to anything that looks like this' material. Great for alien eggs, pods from another world - you get the idea.


Inf_Creator: Tea Monster
Inf_Category: Space
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=462-alien-skin
Inf_Email: my_email@company.com
Inf_Description:
  Best applied to some sort of creature that would be chasing a talking dog and a lanky, unkempt teenager. Great for monsters, critters from another world, lizards, etc.


Inf_Creator: RedHyena
Inf_Category: Organic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=813-animal-nose
Inf_Email: my_email@company.com
Inf_Description:
  Dark animal nose skin can that looks good in gright light and renders fast. Good for most any cat, dog or hyena. May need to adjust color an bump sise for fit your animal.


Inf_Creator: Brammie22
Inf_Category: Liquids
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=471-beerfoam
Inf_Email: my_email@company.com
Inf_Description:
  Hi, this is a foam material i just made.I'm 12, so do not expect too much from me.Hope you enjoy, and drive safely! ;-)


Inf_Creator: stig
Inf_Category: CarPaint
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=706-black-metallic
Inf_Email: my_email@company.com
Inf_Description:
  I like cars, so i decided to make a lot of car paints. PS: Monkeys were NOT supposed to have car paint on them!


Inf_Creator: Wiggi
Inf_Category: Stone
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=774-black-purple-marble
Inf_Email: my_email@company.com
Inf_Description:
  I want to reach to black marble with tendencies to purple. That's what i reached. In the standard light setup for this repository it doesn't work so good. The custom picture in a setup which i use. Try also to toggle the fade too\\\" settings in the ray mirror panel and look what is the best for you.


Inf_Creator: SolylentGreen
Inf_Category: FibreFur
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=742-blond-hair
Inf_Email: my_email@company.com
Inf_Description:
  This is the hair material from the model Saskia (with kind permission by Len). The material is quite simple, but works really well. See an animation at Vimeo. The look of the hair heavily depends on the lighting, so don't judge the material by the preview render.  


Inf_Creator: fishcake
Inf_Category: Organic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=528-blood-and-guts
Inf_Email: my_email@company.com
Inf_Description:
  hi this is my first material for this site. its just a blood and guts looking material. poor suzanne.


Inf_Creator: florianfelix
Inf_Category: Organic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=289-bloodcell
Inf_Email: my_email@company.com
Inf_Description:
  Looks best on a blood cell:). all procedural. no raytracing. no SSS. has a texture to use with a displacement modifier. You have to love clouds. 


Inf_Creator: Exelio
Inf_Category: Organic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=743-bloody
Inf_Email: my_email@company.com
Inf_Description:
  This is one of my first materials I uploaded here and my goal was and is to create an as much as possible realistic looking blood material. I will see to add more materials later on.


Inf_Creator: Shinnohn
Inf_Category: Fancy
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=533-blue-darkness
Inf_Email: my_email@company.com
Inf_Description:
  This is just some random Material that has no specific use. If you like it download it; if you don't tell me how I can improve. Thank you.


Inf_Creator: SoylentGreen
Inf_Category: Metal
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=104-bronze-voronoi
Inf_Email: my_email@company.com
Inf_Description:
  This Bronze Metal uses four Voronoi Textures. You can adjust the amount of surface roughness by adjusting or disabling the textures, especially the second one.


Inf_Creator: SoylentGreen
Inf_Category: Glass
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=406-brown-glass
Inf_Email: my_email@company.com
Inf_Description:
  This isn't really glas because it has an IOR of 1, but most sunglasses don't refract. Quite simple material but it gives a nice shadow and doesn't appear to dark. 


Inf_Creator: meschoyez
Inf_Category: Wood
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=161-burning-match
Inf_Email: my_email@company.com
Inf_Description:
  Use the colorband blend in the mask texture layer to shrink or expand the burning area. From the cabeza layer you can change the colors of the Clouds texture, that gives de burning effect. Well, that's all.


Inf_Creator: Lamoot
Inf_Category: Misc
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=177-camouflage
Inf_Email: my_email@company.com
Inf_Description:
  Simple camouflage pattern. Can be used as a base for various camouflaged things like vehicles, uniforms etc.


Inf_Creator: nille
Inf_Category: Misc
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=521-cardboard
Inf_Email: my_email@company.com
Inf_Description:
  a simple cardboard material. Some wrinkles, some grain, some color variation, TraLu - that's it. I hope that's what you guys had in mind for Karton.


Inf_Creator: Sir Faren
Inf_Category: FibreFur
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=566-carpet
Inf_Email: my_email@company.com
Inf_Description:
  Off-White Carpet. This is my first uploaded material, so please rate. third image (a plane) is more of a floor and so looks better.


Inf_Creator: raphabonelli
Inf_Category: Toon
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=516-cartoon-cloud
Inf_Email: my_email@company.com
Inf_Description:
  A cartoon like cloud like those used on toons and some games (like Super Mario Games). Good to use with or without Edge... and even best to be used with MetaBalls. See complex object for a better idea.


Inf_Creator: meschoyez
Inf_Category: Toon
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=188-cartoon-white
Inf_Email: my_email@company.com
Inf_Description:
  A simple cartoon shader. I've used it for the arms and legs of a cartoon character. It goes well, and without raytrace.


Inf_Creator: Tea Monster
Inf_Category: Metal
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=411-cast-iron
Inf_Email: my_email@company.com
Inf_Description:
  A cast iron material. Ideal for your American Civil War Navy models. Also boring things like skillets etc. :D.


Inf_Creator: Chainz
Inf_Category: Stone
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=344-chalk
Inf_Email: my_email@company.com
Inf_Description:
  Looks much better from the closer perspective. If you think of something better please give me a link to a nice picture example ;)


Inf_Creator: meschoyez
Inf_Category: Liquids
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=124-chocolate
Inf_Email: my_email@company.com
Inf_Description:
  I don't like too much added to a sphere, but for liquid chocolate it works quite fine. With SSS (it can be used without, of course). I didn't taste it for solid chocolate, please feel free...


Inf_Creator: SaphireS
Inf_Category: Misc
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=370-chocolate
Inf_Email: my_email@company.com
Inf_Description:
  This is melting chokolate in Indigo, rendered with the internal renderer it is just normal chocolate.^^


Inf_Creator: SoylentGreen
Inf_Category: Metal
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=144-chrome-minnaert-blinn
Inf_Email: my_email@company.com
Inf_Description:
  Some shiny chromium metal, very simple. It needs raytracing and something to reflect, because RayMir is 1.


Inf_Creator: Ls777
Inf_Category: Misc
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=87-cigarette-smoke
Inf_Email: my_email@company.com
Inf_Description:
  *WARNING* . *SECOND-HAND SMOKE IS HAZARDOUS* . *TO YOUR HEALTH* . That being said, this is an All-Procedural Material, and is useful for a type of wispy, cigarette smoke effect. Enjoy!


Inf_Creator: Ls777
Inf_Category: Misc
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=197-clay
Inf_Email: my_email@company.com
Inf_Description:
  n(this is not my material, designed by fly). A simple clay look, good for showing off organic, roundish models without sharp corners and such. 


Inf_Creator: snelleddy
Inf_Category: Nature
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=447-clay
Inf_Email: my_email@company.com
Inf_Description:
  Simple clay without spec as asked for. Tweak the bump-layer to give impression of size and smoothness.


Inf_Creator: SoylentGreen
Inf_Category: Metal
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=103-copper-voronoi
Inf_Email: my_email@company.com
Inf_Description:
  Copper with four procedural voronoi textures. You can adjust the amount of surface roughness by adjusting or deactivating one of the textures. To really look good this needs something to reflect.


Inf_Creator: hoehrer
Inf_Category: Misc
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=164-default-without-spec
Inf_Email: my_email@company.com
Inf_Description:
  nBlender Default Material (Without Specularity) .Since the spec setting in Blenders default material is not really that good to show of un-textured models a lot of people use it without spec. Not hard to do but a must-have in every material-lib, so here it is.


Inf_Creator: hoehrer
Inf_Category: Plastic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=141-dull-black-plastic
Inf_Email: my_email@company.com
Inf_Description:
  Not the most complex material, but it looks decent when using a nice diffuse/spec setup (one light for each to better control spec)


Inf_Creator: hoehrer
Inf_Category: Plastic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=137-eraser-rubber-blue
Inf_Email: my_email@company.com
Inf_Description:
  Not much to explain about this one I think :) . I am not sure if this kind of eraser rubber is natural or synthetic ... I just picked Plastic because even if natural rubber is used its most probably still mixed with other (synthetic) stuff ... anybody knows details? 


Inf_Creator: mookie
Inf_Category: Plastic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=639-eye
Inf_Email: my_email@company.com
Inf_Description:
  Be careful not to use a Sphere mapping with Orco - it doesn't work with eyeball-looking objects. Try other Map Inputs, such as Sticky. Feel free to change its colour and mirror settings. And one more thing - there are only procedural textures!


Inf_Creator: Deevad
Inf_Category: Toon
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=135-fantasy-old-tree
Inf_Email: my_email@company.com
Inf_Description:
  This is a procedural texture ideal for an old trunk of tree, a magical object or a Dryade. I place it in toon, cause it isn't realistical. 


Inf_Creator: CyaNn
Inf_Category: Fancy
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=271-final-fantasy-gost
Inf_Email: my_email@company.com
Inf_Description:
  A little fresnel experiment to remake the final fantasy (the spirit within) gosts material. If you tweak this, I think you can obtain fire or X-ray (change color to blue). Just for fun ! ;) 


Inf_Creator: weedkiller
Inf_Category: FibreFur
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=439-fur
Inf_Email: my_email@company.com
Inf_Description:
  Now i succeded with some procedural fur: - baking capable (no particles) - can be rotated,scaled by emptys(Layer 4) - can be tweaked via the base texture Have fun and change it your way ;) 


Inf_Creator: meschoyez
Inf_Category: Fancy
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=265-future-city-at-night
Inf_Email: my_email@company.com
Inf_Description:
  Its a kind of futurecityscape, to the lazy modeler ;) . Graphically speaking, a Sin City style, who knows. You can try tweaking the textures to get a lot of effects. Check the custom image, it's just a plane, subdivided & subsurfed, with that texture.  


Inf_Creator: Marcus Fenix
Inf_Category: Metal
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=554-gold
Inf_Email: my_email@company.com
Inf_Description:
  This gold material is from broken! He published it on blender artist. You can find his file Glossy Reflections/Refraction...


Inf_Creator: SoylentGreen
Inf_Category: Metal
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=94-gold-voronoi
Inf_Email: my_email@company.com
Inf_Description:
  This is a very nice gold material, which uses several voronoi textures to get hammered effect. It is taken from the releasenotes of v2.34. It will only work well with raytracing and needs something to reflect. You can change the amount of roughness by disabling one or more of the four textures, especially the second texture.


Inf_Creator: TK-421
Inf_Category: Stone
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=248-granite
Inf_Email: my_email@company.com
Inf_Description:
  all procedural. sss is set up if you want to use it, but i didn't render it with sss. you can get a cool result by changing the first texture to affect the normal.


Inf_Creator: bohemix
Inf_Category: Nature
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=740-grass
Inf_Email: my_email@company.com
Inf_Description:
  Particle system is replenished now (oh, my hollow head:). But setup of PS is for every event alternativ.


Inf_Creator: U-238
Inf_Category: Metal
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=126-green-steel-plating
Inf_Email: my_email@company.com
Inf_Description:
  A green plating type material. Good for ships & mechanical settings. Includes a basic "clouds dirtmap". Very modifiable.


Inf_Creator: meschoyez
Inf_Category: FibreFur
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=199-grey-feathers
Inf_Email: my_email@company.com
Inf_Description:
  some zTransp, grey-blue color ramp in the color, with strand coordinates. Nice place to start feathering, i think.


Inf_Creator: Xain777
Inf_Category: Organic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=328-infected-flesh
Inf_Email: my_email@company.com
Inf_Description:
  This is a simple infected flesh material, it is great for anything from an alien's bloodstream to a open wound. It's all good. P.S. Uses a small mount of raymir to get the extra special, super duper, amazing, super coliding, super spec. Feel free to turn it off. 


Inf_Creator: Paratron
Inf_Category: Stone
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=214-jadeite
Inf_Email: my_email@company.com
Inf_Description:
  Jade appears in nearly all green-tones, what makes it impossible to make THE Jade-material. Jade even appears in black and yellow!


Inf_Creator: Paratron
Inf_Category: FabricClothes
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=288-jeans
Inf_Email: my_email@company.com
Inf_Description:
  UV-Mapping is required for this material!. Look at the complex-object, it's awesome :). Taken from http://swemat01.sweblend.se/.


Inf_Creator: swebal
Inf_Category: Organic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=120-infected-muscle
Inf_Email: my_email@company.com
Inf_Description:
  Works well with a lot of light, see example composite setup at: http://www.sweblend.se/forum/viewtopic.php?id=497


Inf_Creator: AdamTM
Inf_Category: Toon
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=793-inked-sketch
Inf_Email: my_email@company.com
Inf_Description:
  This is a material that simulates inking. It is EXTREMELY sensitive to light and a lot of fine-tuning needs to be done to set it up for your scene: Nor-slider regulates streak lenght Texture Colorband regulates streak density Shader Ramp regulates shadow depth


Inf_Creator: meschoyez
Inf_Category: Toon
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=145-kryptoon-krystals
Inf_Email: my_email@company.com
Inf_Description:
  Well, here's how i imagine the icy landscapes of Superman's dissapeared planet. Just some tricky settings about Normals and Displacement together.


Inf_Creator: Tea Monster
Inf_Category: Misc
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=465-lava
Inf_Email: my_email@company.com
Inf_Description:
  This is not the best lava here, but it looks a little more natural and it worked well in a project I just finished, so I thought I'd share it. The lava especially could do with some tweaking.


Inf_Creator: walross
Inf_Category: Misc
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=313-led
Inf_Email: my_email@company.com
Inf_Description:
  simple, fast material for these tiny red light emitting things. If needed, add glow with halos, sequencer or compo nodes


Inf_Creator: Teh_yodelz
Inf_Category: Misc
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=757-licorice
Inf_Email: my_email@company.com
Inf_Description:
  an excellent material for close ups on licorice in any candy scene. WARNING- very long render time at close distances.


Inf_Creator: Brammie22
Inf_Category: Organic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=564-maggot
Inf_Email: my_email@company.com
Inf_Description:
  I hope it' s a good one. Just playin' around till i found this. :-) . Bon appetit! It' s a maggot! Greetz,Brammie22 


Inf_Creator: Marcus Fenix
Inf_Category: Stone
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=171-marble
Inf_Email: my_email@company.com
Inf_Description:
  This material is taken from the http://blenderartists.org/forum/showthread.php?91760-meta-material-library-s-(moved)


Inf_Creator: Lamoot
Inf_Category: Space
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=178-mercury
Inf_Email: my_email@company.com
Inf_Description:
  This material can be used for various space objects like moons, asteroids and so on. Colour can be easily changed. For some renders you will have to reduce the normal value of textures. 


Inf_Creator: meschoyez
Inf_Category: Misc
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=142-mixed-clay
Inf_Email: my_email@company.com
Inf_Description:
  Inspired by clay, by the way. It has a color Voronoi, masked by a Musgrave, and then masked by a Distorted noise (that displaces the whole); all at higher sizes. Try and tweak these settings to change forms and color. That's all.


Inf_Creator: ros
Inf_Category: Organic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=160-morula
Inf_Email: my_email@company.com
Inf_Description:
  A morula (Latin "morus", mulberry) is an embryo at an early stage of embryonic development, consisting of approximately 12-32 cells (called blastomeres) in a solid ball contained within the zona pellucida.(source wikipedia)


Inf_Creator: stig
Inf_Category: Organic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=753-moss
Inf_Email: my_email@company.com
Inf_Description:
  pretty crappy material... you will need to make a paricle hair system to make it look like moss but yer. . .


Inf_Creator: bohemix
Inf_Category: Organic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=739-mutant-skin
Inf_Email: my_email@company.com
Inf_Description:
  Please, see the custom view. Use it for mutants, zombies and what you want. Adjust 'Noise-size' in 'Marble' texture for various types of mesh.


Inf_Creator: McPanic
Inf_Category: Misc
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=57-normal-map
Inf_Email: my_email@company.com
Inf_Description:
  Use this material to create normal maps from complex objects and map them on simpler versions of your objects.


Inf_Creator: raven
Inf_Category: Wood
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=647-oak-bark
Inf_Email: my_email@company.com
Inf_Description:
  You can turn off the third texture layer (displace map), if you wish. You can also re-scale the texture dimensions to fit the tree/wood object's size correctly. Happy blendering!


Inf_Creator: Brammie22
Inf_Category: Glass
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=475-obsidian
Inf_Email: my_email@company.com
Inf_Description:
  The title says it all. It worked well on my projects, so i uploaded it. Obsidian is a bit rough and very shiny. So i think it looks good enough. 


Inf_Creator: Bammie22
Inf_Category: Metal
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=482-old-rusty-pipe
Inf_Email: my_email@company.com
Inf_Description:
  You can use it for lots of things, i used it for pipes. The creator is not me, it's Milivoj Kuhar. Hope you enjoy! Look for the custom render. The pipes are made with the material. 


Inf_Creator: meschoyez
Inf_Category: Nature
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=147-orange
Inf_Email: my_email@company.com
Inf_Description:
  Three things: One layer for little displacement (delete if your orange is perfectly smoothed) One layer with little normal bumpyness. Subsurface scattering. One more: Add a layer with imperfections and dirt. Maybe i'll do it later, and i'll call it Dirty ProcedOrange   


Inf_Creator: Jogai
Inf_Category: Misc
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=225-paper
Inf_Email: my_email@company.com
Inf_Description:
  Append it to a standard plane. Scale it to a paper format and then it looks like lined paper for writing purposes. When removing the lined textures you get plain white paper.


Inf_Creator: Grendies
Inf_Category: Misc
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=496-patronus
Inf_Email: my_email@company.com
Inf_Description:
  Patronus, similar to the spell found in the Harry Potter movie. I wasn't able to get it dark blue without losing the affect, so I'll leave that to someone with more experience. :p There's text in the file that includes information that you might find helpful or at least interesting. Lighting may take a little playing around with to get desired results. 


Inf_Creator: CGEffex
Inf_Category: Organic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=811-peanut-shell
Inf_Email: my_email@company.com
Inf_Description:
  A basic peanut shell material. Note: You may want to tweak or just plain turn off the displacement Mapping with texture #2 depending on the object you intend to map this material to. I recommend a high poly count if you do use the displacement mapping. Also, you may notice by looking at the Suzanne head, this texture maps best to peanut-shaped objects, so I recommend using more 'rounded' shaped t


Inf_Creator: Mr_Morten
Inf_Category: Liquids
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=272-plasma
Inf_Email: my_email@company.com
Inf_Description:
  Plasma/energy. Useful for creating effects such as energy bubbles or bolts of plasma etc. Fairly long render time due to use of ray transparency. 


Inf_Creator: salvador
Inf_Category: Plastic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=814-plastic-gum
Inf_Email: my_email@company.com
Inf_Description:
  plastic gum. this material is semi-transparent, uses subsurface scattering. representing the gum the pacifiers have to babies to chew


Inf_Creator: organic
Inf_Category: Stone
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=537-porcelain
Inf_Email: my_email@company.com
Inf_Description:
  Can be used as unglazed porcelain with the mirroring disabled and the specularity reduced. The model is by endi: woman head - new render, old model 


Inf_Creator: Deevad
Inf_Category: Stone
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=134-procedural-stone
Inf_Email: my_email@company.com
Inf_Description:
  This is an almost realistical procedural material ( apply it on a sculpted mesh and you will enjoy ) providing from all the stones on the ground in my Open Source film The little fairy.


Inf_Creator: wilkuf
Inf_Category: Nature
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=731-real-grass-v
Inf_Email: my_email@company.com
Inf_Description:
  created in blender 2.47, with new particle system so in older versions it can crash, but the material sould be available. The custom preview was set with a sun lamp and that is what the material is made for, so if anybody can upgrade it (better shaders adjustment or so) , I can send him that file, just ask. It's not perfect, but with some help it could be.


Inf_Creator: Marcus Fenix
Inf_Category: Nature
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=96-red-apple
Inf_Email: my_email@company.com
Inf_Description:
  The material is taken from the texture cd and is sophisticated with the sss from the blender build 2.44 RC2


Inf_Creator: Xain777
Inf_Category: Misc
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=365-red-candle-wax
Inf_Email: my_email@company.com
Inf_Description:
  I had an old wax materal that I had used for a bee hive a while back and so I tweaked it to fit the suggestion and here we are.


Inf_Creator: Exelio
Inf_Category: Metal
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=745-red-hot-metal
Inf_Email: my_email@company.com
Inf_Description:
  This material was made to simulate heated metal as much as possible. Personally I think that it looks pretty nice and I hope you'll like it aswell.


Inf_Creator: Googleplexer
Inf_Category: Nature
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=203-red-sand
Inf_Email: my_email@company.com
Inf_Description:
  Look at custom picture for a better idea of the material. Adjust normal, displace, and size amounts in the last two texture slots to better fit your scene.


Inf_Creator: meschoyez
Inf_Category: Misc
Inf_Weblink: http://
Inf_Email: my_email@company.com
Inf_Description:
  That's my warning light. It has a layer where i put a mask (circle) to get the bump and spec maps where i want. Change the mask into a sqare, or an image... In the custom render i've used it with a duplicate object with Red Warning Light Halo Material.


Inf_Creator: Ammusionist
Inf_Category: Nature
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=196-reptile-skin
Inf_Email: my_email@company.com
Inf_Description:
  Green crackly skin with blemishes for an old reptile or alien. Could also be used for old or diseased leaves with some UV. 


Inf_Creator: Xain777
Inf_Category: Stone
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=442-rose-marble
Inf_Email: my_email@company.com
Inf_Description:
  This is a rose marble just like they have in the fancy city hall in Atlanta, Georgia. Thats right Georgia, where they have red everything; red clay, red curry, hot sauce, and bbq, but i think that this tops them all.


Inf_Creator: Xain777
Inf_Category: Glass
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=377-sand-blasted-glass
Inf_Email: my_email@company.com
Inf_Description:
  This may be awfull, but it is what it is and at this point I'm not going to change it. Besides I think it looks pretty. 


Inf_Creator: comeinandburn
Inf_Category: Nature
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=759-sand-dune
Inf_Email: my_email@company.com
Inf_Description:
  this is best used on a larger scale environment such as a desert. It works well with motion and doesn't ring.


Inf_Creator: walross
Inf_Category: Space
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=391-saturn---rings
Inf_Email: my_email@company.com
Inf_Description:
  to creat the rings add a cylinder, delete the two bottoms, rescale one of the edgeloops and allign the two edges to the y axis,


Inf_Creator: Johnson
Inf_Category: Nature
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=780-sea-shell
Inf_Email: my_email@company.com
Inf_Description:
  If you want a bumpier looking shell, just increase the normal value in the "map to" section for TEX 001.


Inf_Creator: Ls777
Inf_Category: Plastic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=219-shell-rimmed-glasses
Inf_Email: my_email@company.com
Inf_Description:
  This is it, the Shell Rimmed material someone was looking for...its all procedural, uses ray mirror and SSS. feel free to adjust the parameters as necessary.


Inf_Creator: Pash
Inf_Category: FabricClothes
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=198-silky
Inf_Email: my_email@company.com
Inf_Description:
  Just a simple spherical gradient that's alpha mapped. No raytracing. Looks really nice on complex object. To change the color simply adjust the gradient in the texture tab.


Inf_Creator: SoylentGreen
Inf_Category: Metal
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=95-silver-voronoi
Inf_Email: my_email@company.com
Inf_Description:
  Very nice silver metal, which needs raytracing and something to reflect. It's taken from the releasenotes of v2.34. You can change the amount of roughness by disabling one or more of the textures, especially the second voronoi texture.


Inf_Creator: Marcus Fenix
Inf_Category: Organic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=424-skin
Inf_Email: my_email@company.com
Inf_Description:
  It is from the Blenderartist-Member henti! Unfortunately I wasn't able to download the henti/Gillan version...


Inf_Creator: hoehrer
Inf_Category: Plastic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=136-smooth-plastic
Inf_Email: my_email@company.com
Inf_Description:
  Very versatile plastic material ... lots and lots of usages - just look around your table to see a few of them :) Adjust the diffuse- and spec color to fit your needs.


Inf_Creator: knittl
Inf_Category: Stone
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=249-soapstone
Inf_Email: my_email@company.com
Inf_Description:
  some sort of soapstone, useful for decorative stones. play around with the distnoise size options to make it fit for your very own scene


Inf_Creator: Brammie22
Inf_Category: Water
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=522-soapy-water
Inf_Email: my_email@company.com
Inf_Description:
  Soapy water. I didn't get lots of volume in the foam. Hope you like, Brammie22 PS: Look at the custom render :-)  


Inf_Creator: meschoyez
Inf_Category: FabricClothes
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=149-spidey-blue-suit
Inf_Email: my_email@company.com
Inf_Description:
  The blue part of the costume. With some colorband to tweak the blue color, and without the metallic bump of the red part. The black is coming...


Inf_Creator: meschoyez
Inf_Category: FabricClothes
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=148-spidey-red-suit
Inf_Email: my_email@company.com
Inf_Description:
  I always wanted to create this material. Just procedurals, so there's differences with the original suit, but i like it, and hope you too.


Inf_Creator: Jogai
Inf_Category: Misc
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=224-spiral-lollipop
Inf_Email: my_email@company.com
Inf_Description:
  Originally created for the suggestions list, but forgot to apply the material to the plane. Snelleedy has fulfilled the original wish but here is mine anyway. 


Inf_Creator: Brammie22
Inf_Category: Metal
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=559-stainless-steel
Inf_Email: my_email@company.com
Inf_Description:
  I think this one is good enough. Hope you like! Uses tangent shading. You can change the color of the metal with the main sliders and the colorramp.


Inf_Creator: SoylentGreen
Inf_Category: Metal
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=93-steel---no-raytracing
Inf_Email: my_email@company.com
Inf_Description:
  This metal doesn't look to good in an still image, but it renders very fast and looks quite OK when animated. It uses Map Input Reflection to fake highlight reflections. This material was used on the Penner Airship in the older Demo-Files. 


Inf_Creator: hoehrer
Inf_Category: Metal
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=122-steel-with-patches
Inf_Email: my_email@company.com
Inf_Description:
  It's not a perfect simulation of the real thing (couldn't find the correct name or a good reference image yet), but it's a start.


Inf_Creator: walross
Inf_Category: Space
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=268-sun
Inf_Email: my_email@company.com
Inf_Description:
  Sunmaterial with granules, flares and spots. Protuberances and glow will follow. Render it with a second sphere with my protuberance material applied and you'll get a nice sun


Inf_Creator: walross
Inf_Category: Space
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=269-sun-protuberance
Inf_Email: my_email@company.com
Inf_Description:
  protuberances for sun. Render it with a second sphere with my sun material applied and you'll get a nice sun. Glow arround the example is made with a small sphere and halo material.


Inf_Creator: fluetke
Inf_Category: Misc
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=769-tileceramic
Inf_Email: my_email@company.com
Inf_Description:
  Just a little Material used for a Psychiatry(or Lunatic asylum)'s Walltiles in a little Movie Project. My first one to be uploaded, pretty simple actually.


Inf_Creator: meschoyez
Inf_Category: Wood
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=263-tree-bark
Inf_Email: my_email@company.com
Inf_Description:
  My first attempt to create simple bark from procedurals. Check the custom image, maybe you need to attenuate the displacement (there are two layers of disp) to get what you want. In my trees it works fine.


Inf_Creator: mookie
Inf_Category: Misc
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=585-tv-noise
Inf_Email: my_email@company.com
Inf_Description:
  That's rather easy material to made (and to animate!) but it looks quite realistic; in case you need more "flickered" picture, play with the colour texture. See the third picture for the best example of using it.


Inf_Creator: meschoyez
Inf_Category: FabricClothes
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=130-velvety
Inf_Email: my_email@company.com
Inf_Description:
  Created from the Red Velvet of McPanic, various settings tweaked, and i added some specularity and bump maps.


Inf_Creator: Lego Animator
Inf_Category: Space
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=704-venus-clouds
Inf_Email: my_email@company.com
Inf_Description:
  This planet Venus Clouds texture must be combined with the Venus Ground texture, to get a complete effect. This is done by using separate, tightly nested spheres for the ground and cloud textures.


Inf_Creator: Lego Animator 2
Inf_Category: Space
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=709-venus-clouds-
Inf_Email: my_email@company.com
Inf_Description:
  My goal is to create various planet materials using only procedural textures. This planet Venus cloud material should be combined with the Venus Ground 2 material, using tightly nested spheres. Be careful to properly align the rotation of the cloud sphere, to keep the poles in their proper place. 


Inf_Creator: Lego Animator
Inf_Category: Space
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=703-venus-ground
Inf_Email: my_email@company.com
Inf_Description:
  This is a planet Venus ground texture, which when combined with the Venus cloud texture makes a good effect.


Inf_Creator: Lego Animator
Inf_Category: Space
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=707-venus-ground-
Inf_Email: my_email@company.com
Inf_Description:
  My goal is to construct various planet materials using only procedural textures. This is a much better version of the planet Venus ground surface. For a more realistic render, it should be combined with the Venus Clouds 2 texture.


Inf_Creator: raven
Inf_Category: Misc
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=637-violent
Inf_Email: my_email@company.com
Inf_Description:
  I think this material is especially useful for alien/space scenes. I created a logo with it for a metal band :-)


Inf_Creator: SoylentGreen
Inf_Category: Wood
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=92-wenge-wood
Inf_Email: my_email@company.com
Inf_Description:
  Procedural Wood. Uses three additional emptys for rotation and scaling of the textures. See Level 4 for the Emptys. This is the wood from a Wiki-Tutorial. The Idea for this is from C.E. Kuhnen.


Inf_Creator: raven
Inf_Category: Dirt
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=633-wet-mud
Inf_Email: my_email@company.com
Inf_Description:
  This is the material I created for my mud-man project. It will also work on other wet/muddy surface with some texture re-scaling :-)


Inf_Creator: nille
Inf_Category: Stone
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=534-white-porcelain
Inf_Email: my_email@company.com
Inf_Description:
  Simple porcelain material. Uses SSS (optional) and Reflection (mandatory). Feel free to vary colors and/or add textures.


Inf_Creator: meschoyez
Inf_Category: Organic
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=264-white-sugar
Inf_Email: my_email@company.com
Inf_Description:
  I'm inspired today. I got lots of thing to do, but i need to escape for a while. Second attempt to make someone happy. 


Inf_Creator: Artisten
Inf_Category: Sky
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=673-world-sky
Inf_Email: my_email@company.com
Inf_Description:
  This is a produceral sky material. It is a normal material in the download file, and a world material. See custom render for example, you can also turn on AO to get better result.


Inf_Creator: Gnomish Toolbox
Inf_Category: Metal
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=794-worn-black-metalrubber
Inf_Email: my_email@company.com
Inf_Description:
  I don't exactly know what it is supposed to be. It could be Rubber or Metal. I used it on a grenade I made.


Inf_Creator: Concept 3D
Inf_Category: Misc
Inf_Weblink: http://matrep.parastudios.de/index.php?action=view&material=579-zbrush-red-clay
Inf_Email: my_email@company.com
Inf_Description:
  A zbrush style red clay material that shows off complexed or sculpted objects very well. You will probably want to turn the nor down on the noise to about 1 or .75. Enjoy!


# TEXTURES

Tex_Name:
  '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''""'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''


