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   1  =head1 NAME
   2  
   3  perltoot - Tom's object-oriented tutorial for perl
   4  
   5  =head1 DESCRIPTION
   6  
   7  Object-oriented programming is a big seller these days.  Some managers
   8  would rather have objects than sliced bread.  Why is that?  What's so
   9  special about an object?  Just what I<is> an object anyway?
  10  
  11  An object is nothing but a way of tucking away complex behaviours into
  12  a neat little easy-to-use bundle.  (This is what professors call
  13  abstraction.) Smart people who have nothing to do but sit around for
  14  weeks on end figuring out really hard problems make these nifty
  15  objects that even regular people can use. (This is what professors call
  16  software reuse.)  Users (well, programmers) can play with this little
  17  bundle all they want, but they aren't to open it up and mess with the
  18  insides.  Just like an expensive piece of hardware, the contract says
  19  that you void the warranty if you muck with the cover.  So don't do that.
  20  
  21  The heart of objects is the class, a protected little private namespace
  22  full of data and functions.  A class is a set of related routines that
  23  addresses some problem area.  You can think of it as a user-defined type.
  24  The Perl package mechanism, also used for more traditional modules,
  25  is used for class modules as well.  Objects "live" in a class, meaning
  26  that they belong to some package.
  27  
  28  More often than not, the class provides the user with little bundles.
  29  These bundles are objects.  They know whose class they belong to,
  30  and how to behave.  Users ask the class to do something, like "give
  31  me an object."  Or they can ask one of these objects to do something.
  32  Asking a class to do something for you is calling a I<class method>.
  33  Asking an object to do something for you is calling an I<object method>.
  34  Asking either a class (usually) or an object (sometimes) to give you
  35  back an object is calling a I<constructor>, which is just a
  36  kind of method.
  37  
  38  That's all well and good, but how is an object different from any other
  39  Perl data type?  Just what is an object I<really>; that is, what's its
  40  fundamental type?  The answer to the first question is easy.  An object
  41  is different from any other data type in Perl in one and only one way:
  42  you may dereference it using not merely string or numeric subscripts
  43  as with simple arrays and hashes, but with named subroutine calls.
  44  In a word, with I<methods>.
  45  
  46  The answer to the second question is that it's a reference, and not just
  47  any reference, mind you, but one whose referent has been I<bless>()ed
  48  into a particular class (read: package).  What kind of reference?  Well,
  49  the answer to that one is a bit less concrete.  That's because in Perl
  50  the designer of the class can employ any sort of reference they'd like
  51  as the underlying intrinsic data type.  It could be a scalar, an array,
  52  or a hash reference.  It could even be a code reference.  But because
  53  of its inherent flexibility, an object is usually a hash reference.
  54  
  55  =head1 Creating a Class
  56  
  57  Before you create a class, you need to decide what to name it.  That's
  58  because the class (package) name governs the name of the file used to
  59  house it, just as with regular modules.  Then, that class (package)
  60  should provide one or more ways to generate objects.  Finally, it should
  61  provide mechanisms to allow users of its objects to indirectly manipulate
  62  these objects from a distance.
  63  
  64  For example, let's make a simple Person class module.  It gets stored in
  65  the file Person.pm.  If it were called a Happy::Person class, it would
  66  be stored in the file Happy/Person.pm, and its package would become
  67  Happy::Person instead of just Person.  (On a personal computer not
  68  running Unix or Plan 9, but something like Mac OS or VMS, the directory
  69  separator may be different, but the principle is the same.)  Do not assume
  70  any formal relationship between modules based on their directory names.
  71  This is merely a grouping convenience, and has no effect on inheritance,
  72  variable accessibility, or anything else.
  73  
  74  For this module we aren't going to use Exporter, because we're
  75  a well-behaved class module that doesn't export anything at all.
  76  In order to manufacture objects, a class needs to have a I<constructor
  77  method>.  A constructor gives you back not just a regular data type,
  78  but a brand-new object in that class.  This magic is taken care of by
  79  the bless() function, whose sole purpose is to enable its referent to
  80  be used as an object.  Remember: being an object really means nothing
  81  more than that methods may now be called against it.
  82  
  83  While a constructor may be named anything you'd like, most Perl
  84  programmers seem to like to call theirs new().  However, new() is not
  85  a reserved word, and a class is under no obligation to supply such.
  86  Some programmers have also been known to use a function with
  87  the same name as the class as the constructor.
  88  
  89  =head2 Object Representation
  90  
  91  By far the most common mechanism used in Perl to represent a Pascal
  92  record, a C struct, or a C++ class is an anonymous hash.  That's because a
  93  hash has an arbitrary number of data fields, each conveniently accessed by
  94  an arbitrary name of your own devising.
  95  
  96  If you were just doing a simple
  97  struct-like emulation, you would likely go about it something like this:
  98  
  99      $rec = {
 100          name  => "Jason",
 101          age   => 23,
 102          peers => [ "Norbert", "Rhys", "Phineas"],
 103      };
 104  
 105  If you felt like it, you could add a bit of visual distinction
 106  by up-casing the hash keys:
 107  
 108      $rec = {
 109          NAME  => "Jason",
 110          AGE   => 23,
 111          PEERS => [ "Norbert", "Rhys", "Phineas"],
 112      };
 113  
 114  And so you could get at C<< $rec->{NAME} >> to find "Jason", or
 115  C<< @{ $rec->{PEERS} } >> to get at "Norbert", "Rhys", and "Phineas".
 116  (Have you ever noticed how many 23-year-old programmers seem to
 117  be named "Jason" these days? :-)
 118  
 119  This same model is often used for classes, although it is not considered
 120  the pinnacle of programming propriety for folks from outside the
 121  class to come waltzing into an object, brazenly accessing its data
 122  members directly.  Generally speaking, an object should be considered
 123  an opaque cookie that you use I<object methods> to access.  Visually,
 124  methods look like you're dereffing a reference using a function name
 125  instead of brackets or braces.
 126  
 127  =head2 Class Interface
 128  
 129  Some languages provide a formal syntactic interface to a class's methods,
 130  but Perl does not.  It relies on you to read the documentation of each
 131  class.  If you try to call an undefined method on an object, Perl won't
 132  complain, but the program will trigger an exception while it's running.
 133  Likewise, if you call a method expecting a prime number as its argument
 134  with a non-prime one instead, you can't expect the compiler to catch this.
 135  (Well, you can expect it all you like, but it's not going to happen.)
 136  
 137  Let's suppose you have a well-educated user of your Person class,
 138  someone who has read the docs that explain the prescribed
 139  interface.  Here's how they might use the Person class:
 140  
 141      use Person;
 142  
 143      $him = Person->new();
 144      $him->name("Jason");
 145      $him->age(23);
 146      $him->peers( "Norbert", "Rhys", "Phineas" );
 147  
 148      push @All_Recs, $him;  # save object in array for later
 149  
 150      printf "%s is %d years old.\n", $him->name, $him->age;
 151      print "His peers are: ", join(", ", $him->peers), "\n";
 152  
 153      printf "Last rec's name is %s\n", $All_Recs[-1]->name;
 154  
 155  As you can see, the user of the class doesn't know (or at least, has no
 156  business paying attention to the fact) that the object has one particular
 157  implementation or another.  The interface to the class and its objects
 158  is exclusively via methods, and that's all the user of the class should
 159  ever play with.
 160  
 161  =head2 Constructors and Instance Methods
 162  
 163  Still, I<someone> has to know what's in the object.  And that someone is
 164  the class.  It implements methods that the programmer uses to access
 165  the object.  Here's how to implement the Person class using the standard
 166  hash-ref-as-an-object idiom.  We'll make a class method called new() to
 167  act as the constructor, and three object methods called name(), age(), and
 168  peers() to get at per-object data hidden away in our anonymous hash.
 169  
 170      package Person;
 171      use strict;
 172  
 173      ##################################################
 174      ## the object constructor (simplistic version)  ##
 175      ##################################################
 176      sub new {
 177          my $self  = {};
 178          $self->{NAME}   = undef;
 179          $self->{AGE}    = undef;
 180          $self->{PEERS}  = [];
 181          bless($self);           # but see below
 182          return $self;
 183      }
 184  
 185      ##############################################
 186      ## methods to access per-object data        ##
 187      ##                                          ##
 188      ## With args, they set the value.  Without  ##
 189      ## any, they only retrieve it/them.         ##
 190      ##############################################
 191  
 192      sub name {
 193          my $self = shift;
 194          if (@_) { $self->{NAME} = shift }
 195          return $self->{NAME};
 196      }
 197  
 198      sub age {
 199          my $self = shift;
 200          if (@_) { $self->{AGE} = shift }
 201          return $self->{AGE};
 202      }
 203  
 204      sub peers {
 205          my $self = shift;
 206          if (@_) { @{ $self->{PEERS} } = @_ }
 207          return @{ $self->{PEERS} };
 208      }
 209  
 210      1;  # so the require or use succeeds
 211  
 212  We've created three methods to access an object's data, name(), age(),
 213  and peers().  These are all substantially similar.  If called with an
 214  argument, they set the appropriate field; otherwise they return the
 215  value held by that field, meaning the value of that hash key.
 216  
 217  =head2 Planning for the Future: Better Constructors
 218  
 219  Even though at this point you may not even know what it means, someday
 220  you're going to worry about inheritance.  (You can safely ignore this
 221  for now and worry about it later if you'd like.)  To ensure that this
 222  all works out smoothly, you must use the double-argument form of bless().
 223  The second argument is the class into which the referent will be blessed.
 224  By not assuming our own class as the default second argument and instead
 225  using the class passed into us, we make our constructor inheritable.
 226  
 227      sub new {
 228          my $class = shift;
 229          my $self  = {};
 230          $self->{NAME}   = undef;
 231          $self->{AGE}    = undef;
 232          $self->{PEERS}  = [];
 233          bless ($self, $class);
 234          return $self;
 235      }
 236  
 237  That's about all there is for constructors.  These methods bring objects
 238  to life, returning neat little opaque bundles to the user to be used in
 239  subsequent method calls.
 240  
 241  =head2 Destructors
 242  
 243  Every story has a beginning and an end.  The beginning of the object's
 244  story is its constructor, explicitly called when the object comes into
 245  existence.  But the ending of its story is the I<destructor>, a method
 246  implicitly called when an object leaves this life.  Any per-object
 247  clean-up code is placed in the destructor, which must (in Perl) be called
 248  DESTROY.
 249  
 250  If constructors can have arbitrary names, then why not destructors?
 251  Because while a constructor is explicitly called, a destructor is not.
 252  Destruction happens automatically via Perl's garbage collection (GC)
 253  system, which is a quick but somewhat lazy reference-based GC system.
 254  To know what to call, Perl insists that the destructor be named DESTROY.
 255  Perl's notion of the right time to call a destructor is not well-defined
 256  currently, which is why your destructors should not rely on when they are
 257  called.
 258  
 259  Why is DESTROY in all caps?  Perl on occasion uses purely uppercase
 260  function names as a convention to indicate that the function will
 261  be automatically called by Perl in some way.  Others that are called
 262  implicitly include BEGIN, END, AUTOLOAD, plus all methods used by
 263  tied objects, described in L<perltie>.
 264  
 265  In really good object-oriented programming languages, the user doesn't
 266  care when the destructor is called.  It just happens when it's supposed
 267  to.  In low-level languages without any GC at all, there's no way to
 268  depend on this happening at the right time, so the programmer must
 269  explicitly call the destructor to clean up memory and state, crossing
 270  their fingers that it's the right time to do so.   Unlike C++, an
 271  object destructor is nearly never needed in Perl, and even when it is,
 272  explicit invocation is uncalled for.  In the case of our Person class,
 273  we don't need a destructor because Perl takes care of simple matters
 274  like memory deallocation.
 275  
 276  The only situation where Perl's reference-based GC won't work is
 277  when there's a circularity in the data structure, such as:
 278  
 279      $this->{WHATEVER} = $this;
 280  
 281  In that case, you must delete the self-reference manually if you expect
 282  your program not to leak memory.  While admittedly error-prone, this is
 283  the best we can do right now.  Nonetheless, rest assured that when your
 284  program is finished, its objects' destructors are all duly called.
 285  So you are guaranteed that an object I<eventually> gets properly
 286  destroyed, except in the unique case of a program that never exits.
 287  (If you're running Perl embedded in another application, this full GC
 288  pass happens a bit more frequently--whenever a thread shuts down.)
 289  
 290  =head2 Other Object Methods
 291  
 292  The methods we've talked about so far have either been constructors or
 293  else simple "data methods", interfaces to data stored in the object.
 294  These are a bit like an object's data members in the C++ world, except
 295  that strangers don't access them as data.  Instead, they should only
 296  access the object's data indirectly via its methods.  This is an
 297  important rule: in Perl, access to an object's data should I<only>
 298  be made through methods.
 299  
 300  Perl doesn't impose restrictions on who gets to use which methods.
 301  The public-versus-private distinction is by convention, not syntax.
 302  (Well, unless you use the Alias module described below in
 303  L<Data Members as Variables>.)  Occasionally you'll see method names beginning or ending
 304  with an underscore or two.  This marking is a convention indicating
 305  that the methods are private to that class alone and sometimes to its
 306  closest acquaintances, its immediate subclasses.  But this distinction
 307  is not enforced by Perl itself.  It's up to the programmer to behave.
 308  
 309  There's no reason to limit methods to those that simply access data.
 310  Methods can do anything at all.  The key point is that they're invoked
 311  against an object or a class.  Let's say we'd like object methods that
 312  do more than fetch or set one particular field.
 313  
 314      sub exclaim {
 315          my $self = shift;
 316          return sprintf "Hi, I'm %s, age %d, working with %s",
 317              $self->{NAME}, $self->{AGE}, join(", ", @{$self->{PEERS}});
 318      }
 319  
 320  Or maybe even one like this:
 321  
 322      sub happy_birthday {
 323          my $self = shift;
 324          return ++$self->{AGE};
 325      }
 326  
 327  Some might argue that one should go at these this way:
 328  
 329      sub exclaim {
 330          my $self = shift;
 331          return sprintf "Hi, I'm %s, age %d, working with %s",
 332              $self->name, $self->age, join(", ", $self->peers);
 333      }
 334  
 335      sub happy_birthday {
 336          my $self = shift;
 337          return $self->age( $self->age() + 1 );
 338      }
 339  
 340  But since these methods are all executing in the class itself, this
 341  may not be critical.  There are tradeoffs to be made.  Using direct
 342  hash access is faster (about an order of magnitude faster, in fact), and
 343  it's more convenient when you want to interpolate in strings.  But using
 344  methods (the external interface) internally shields not just the users of
 345  your class but even you yourself from changes in your data representation.
 346  
 347  =head1 Class Data
 348  
 349  What about "class data", data items common to each object in a class?
 350  What would you want that for?  Well, in your Person class, you might
 351  like to keep track of the total people alive.  How do you implement that?
 352  
 353  You I<could> make it a global variable called $Person::Census.  But about
 354  only reason you'd do that would be if you I<wanted> people to be able to
 355  get at your class data directly.  They could just say $Person::Census
 356  and play around with it.  Maybe this is ok in your design scheme.
 357  You might even conceivably want to make it an exported variable.  To be
 358  exportable, a variable must be a (package) global.  If this were a
 359  traditional module rather than an object-oriented one, you might do that.
 360  
 361  While this approach is expected in most traditional modules, it's
 362  generally considered rather poor form in most object modules.  In an
 363  object module, you should set up a protective veil to separate interface
 364  from implementation.  So provide a class method to access class data
 365  just as you provide object methods to access object data.
 366  
 367  So, you I<could> still keep $Census as a package global and rely upon
 368  others to honor the contract of the module and therefore not play around
 369  with its implementation.  You could even be supertricky and make $Census a
 370  tied object as described in L<perltie>, thereby intercepting all accesses.
 371  
 372  But more often than not, you just want to make your class data a
 373  file-scoped lexical.  To do so, simply put this at the top of the file:
 374  
 375      my $Census = 0;
 376  
 377  Even though the scope of a my() normally expires when the block in which
 378  it was declared is done (in this case the whole file being required or
 379  used), Perl's deep binding of lexical variables guarantees that the
 380  variable will not be deallocated, remaining accessible to functions
 381  declared within that scope.  This doesn't work with global variables
 382  given temporary values via local(), though.
 383  
 384  Irrespective of whether you leave $Census a package global or make
 385  it instead a file-scoped lexical, you should make these
 386  changes to your Person::new() constructor:
 387  
 388      sub new {
 389          my $class = shift;
 390          my $self  = {};
 391          $Census++;
 392          $self->{NAME}   = undef;
 393          $self->{AGE}    = undef;
 394          $self->{PEERS}  = [];
 395          bless ($self, $class);
 396          return $self;
 397      }
 398  
 399      sub population {
 400          return $Census;
 401      }
 402  
 403  Now that we've done this, we certainly do need a destructor so that
 404  when Person is destroyed, the $Census goes down.  Here's how
 405  this could be done:
 406  
 407      sub DESTROY { --$Census }
 408  
 409  Notice how there's no memory to deallocate in the destructor?  That's
 410  something that Perl takes care of for you all by itself.
 411  
 412  Alternatively, you could use the Class::Data::Inheritable module from
 413  CPAN.
 414  
 415  
 416  =head2 Accessing Class Data
 417  
 418  It turns out that this is not really a good way to go about handling
 419  class data.  A good scalable rule is that I<you must never reference class
 420  data directly from an object method>.  Otherwise you aren't building a
 421  scalable, inheritable class.  The object must be the rendezvous point
 422  for all operations, especially from an object method.  The globals
 423  (class data) would in some sense be in the "wrong" package in your
 424  derived classes.  In Perl, methods execute in the context of the class
 425  they were defined in, I<not> that of the object that triggered them.
 426  Therefore, namespace visibility of package globals in methods is unrelated
 427  to inheritance.
 428  
 429  Got that?  Maybe not.  Ok, let's say that some other class "borrowed"
 430  (well, inherited) the DESTROY method as it was defined above.  When those
 431  objects are destroyed, the original $Census variable will be altered,
 432  not the one in the new class's package namespace.  Perhaps this is what
 433  you want, but probably it isn't.
 434  
 435  Here's how to fix this.  We'll store a reference to the data in the
 436  value accessed by the hash key "_CENSUS".  Why the underscore?  Well,
 437  mostly because an initial underscore already conveys strong feelings
 438  of magicalness to a C programmer.  It's really just a mnemonic device
 439  to remind ourselves that this field is special and not to be used as
 440  a public data member in the same way that NAME, AGE, and PEERS are.
 441  (Because we've been developing this code under the strict pragma, prior
 442  to perl version 5.004 we'll have to quote the field name.)
 443  
 444      sub new {
 445          my $class = shift;
 446          my $self  = {};
 447          $self->{NAME}     = undef;
 448          $self->{AGE}      = undef;
 449          $self->{PEERS}    = [];
 450          # "private" data
 451          $self->{"_CENSUS"} = \$Census;
 452          bless ($self, $class);
 453          ++ ${ $self->{"_CENSUS"} };
 454          return $self;
 455      }
 456  
 457      sub population {
 458          my $self = shift;
 459          if (ref $self) {
 460              return ${ $self->{"_CENSUS"} };
 461          } else {
 462              return $Census;
 463          }
 464      }
 465  
 466      sub DESTROY {
 467          my $self = shift;
 468          -- ${ $self->{"_CENSUS"} };
 469      }
 470  
 471  =head2 Debugging Methods
 472  
 473  It's common for a class to have a debugging mechanism.  For example,
 474  you might want to see when objects are created or destroyed.  To do that,
 475  add a debugging variable as a file-scoped lexical.  For this, we'll pull
 476  in the standard Carp module to emit our warnings and fatal messages.
 477  That way messages will come out with the caller's filename and
 478  line number instead of our own; if we wanted them to be from our own
 479  perspective, we'd just use die() and warn() directly instead of croak()
 480  and carp() respectively.
 481  
 482      use Carp;
 483      my $Debugging = 0;
 484  
 485  Now add a new class method to access the variable.
 486  
 487      sub debug {
 488          my $class = shift;
 489          if (ref $class)  { confess "Class method called as object method" }
 490          unless (@_ == 1) { confess "usage: CLASSNAME->debug(level)" }
 491          $Debugging = shift;
 492      }
 493  
 494  Now fix up DESTROY to murmur a bit as the moribund object expires:
 495  
 496      sub DESTROY {
 497          my $self = shift;
 498          if ($Debugging) { carp "Destroying $self " . $self->name }
 499          -- ${ $self->{"_CENSUS"} };
 500      }
 501  
 502  One could conceivably make a per-object debug state.  That
 503  way you could call both of these:
 504  
 505      Person->debug(1);   # entire class
 506      $him->debug(1);     # just this object
 507  
 508  To do so, we need our debugging method to be a "bimodal" one, one that
 509  works on both classes I<and> objects.  Therefore, adjust the debug()
 510  and DESTROY methods as follows:
 511  
 512      sub debug {
 513          my $self = shift;
 514          confess "usage: thing->debug(level)"    unless @_ == 1;
 515          my $level = shift;
 516          if (ref($self))  {
 517              $self->{"_DEBUG"} = $level;        # just myself
 518          } else {
 519              $Debugging        = $level;         # whole class
 520          }
 521      }
 522  
 523      sub DESTROY {
 524          my $self = shift;
 525          if ($Debugging || $self->{"_DEBUG"}) {
 526              carp "Destroying $self " . $self->name;
 527          }
 528          -- ${ $self->{"_CENSUS"} };
 529      }
 530  
 531  What happens if a derived class (which we'll call Employee) inherits
 532  methods from this Person base class?  Then C<< Employee->debug() >>, when called
 533  as a class method, manipulates $Person::Debugging not $Employee::Debugging.
 534  
 535  =head2 Class Destructors
 536  
 537  The object destructor handles the death of each distinct object.  But sometimes
 538  you want a bit of cleanup when the entire class is shut down, which
 539  currently only happens when the program exits.  To make such a
 540  I<class destructor>, create a function in that class's package named
 541  END.  This works just like the END function in traditional modules,
 542  meaning that it gets called whenever your program exits unless it execs
 543  or dies of an uncaught signal.  For example,
 544  
 545      sub END {
 546          if ($Debugging) {
 547              print "All persons are going away now.\n";
 548          }
 549      }
 550  
 551  When the program exits, all the class destructors (END functions) are
 552  be called in the opposite order that they were loaded in (LIFO order).
 553  
 554  =head2 Documenting the Interface
 555  
 556  And there you have it: we've just shown you the I<implementation> of this
 557  Person class.  Its I<interface> would be its documentation.  Usually this
 558  means putting it in pod ("plain old documentation") format right there
 559  in the same file.  In our Person example, we would place the following
 560  docs anywhere in the Person.pm file.  Even though it looks mostly like
 561  code, it's not.  It's embedded documentation such as would be used by
 562  the pod2man, pod2html, or pod2text programs.  The Perl compiler ignores
 563  pods entirely, just as the translators ignore code.  Here's an example of
 564  some pods describing the informal interface:
 565  
 566      =head1 NAME
 567  
 568      Person - class to implement people
 569  
 570      =head1 SYNOPSIS
 571  
 572       use Person;
 573  
 574       #################
 575       # class methods #
 576       #################
 577       $ob    = Person->new;
 578       $count = Person->population;
 579  
 580       #######################
 581       # object data methods #
 582       #######################
 583  
 584       ### get versions ###
 585           $who   = $ob->name;
 586           $years = $ob->age;
 587           @pals  = $ob->peers;
 588  
 589       ### set versions ###
 590           $ob->name("Jason");
 591           $ob->age(23);
 592           $ob->peers( "Norbert", "Rhys", "Phineas" );
 593  
 594       ########################
 595       # other object methods #
 596       ########################
 597  
 598       $phrase = $ob->exclaim;
 599       $ob->happy_birthday;
 600  
 601      =head1 DESCRIPTION
 602  
 603      The Person class implements dah dee dah dee dah....
 604  
 605  That's all there is to the matter of interface versus implementation.
 606  A programmer who opens up the module and plays around with all the private
 607  little shiny bits that were safely locked up behind the interface contract
 608  has voided the warranty, and you shouldn't worry about their fate.
 609  
 610  =head1 Aggregation
 611  
 612  Suppose you later want to change the class to implement better names.
 613  Perhaps you'd like to support both given names (called Christian names,
 614  irrespective of one's religion) and family names (called surnames), plus
 615  nicknames and titles.  If users of your Person class have been properly
 616  accessing it through its documented interface, then you can easily change
 617  the underlying implementation.  If they haven't, then they lose and
 618  it's their fault for breaking the contract and voiding their warranty.
 619  
 620  To do this, we'll make another class, this one called Fullname.  What's
 621  the Fullname class look like?  To answer that question, you have to
 622  first figure out how you want to use it.  How about we use it this way:
 623  
 624      $him = Person->new();
 625      $him->fullname->title("St");
 626      $him->fullname->christian("Thomas");
 627      $him->fullname->surname("Aquinas");
 628      $him->fullname->nickname("Tommy");
 629      printf "His normal name is %s\n", $him->name;
 630      printf "But his real name is %s\n", $him->fullname->as_string;
 631  
 632  Ok.  To do this, we'll change Person::new() so that it supports
 633  a full name field this way:
 634  
 635      sub new {
 636          my $class = shift;
 637          my $self  = {};
 638          $self->{FULLNAME} = Fullname->new();
 639          $self->{AGE}      = undef;
 640          $self->{PEERS}    = [];
 641          $self->{"_CENSUS"} = \$Census;
 642          bless ($self, $class);
 643          ++ ${ $self->{"_CENSUS"} };
 644          return $self;
 645      }
 646  
 647      sub fullname {
 648          my $self = shift;
 649          return $self->{FULLNAME};
 650      }
 651  
 652  Then to support old code, define Person::name() this way:
 653  
 654      sub name {
 655          my $self = shift;
 656          return $self->{FULLNAME}->nickname(@_)
 657            ||   $self->{FULLNAME}->christian(@_);
 658      }
 659  
 660  Here's the Fullname class.  We'll use the same technique
 661  of using a hash reference to hold data fields, and methods
 662  by the appropriate name to access them:
 663  
 664      package Fullname;
 665      use strict;
 666  
 667      sub new {
 668          my $class = shift;
 669          my $self  = {
 670              TITLE       => undef,
 671              CHRISTIAN   => undef,
 672              SURNAME     => undef,
 673              NICK        => undef,
 674          };
 675          bless ($self, $class);
 676          return $self;
 677      }
 678  
 679      sub christian {
 680          my $self = shift;
 681          if (@_) { $self->{CHRISTIAN} = shift }
 682          return $self->{CHRISTIAN};
 683      }
 684  
 685      sub surname {
 686          my $self = shift;
 687          if (@_) { $self->{SURNAME} = shift }
 688          return $self->{SURNAME};
 689      }
 690  
 691      sub nickname {
 692          my $self = shift;
 693          if (@_) { $self->{NICK} = shift }
 694          return $self->{NICK};
 695      }
 696  
 697      sub title {
 698          my $self = shift;
 699          if (@_) { $self->{TITLE} = shift }
 700          return $self->{TITLE};
 701      }
 702  
 703      sub as_string {
 704          my $self = shift;
 705          my $name = join(" ", @$self{'CHRISTIAN', 'SURNAME'});
 706          if ($self->{TITLE}) {
 707              $name = $self->{TITLE} . " " . $name;
 708          }
 709          return $name;
 710      }
 711  
 712      1;
 713  
 714  Finally, here's the test program:
 715  
 716      #!/usr/bin/perl -w
 717      use strict;
 718      use Person;
 719      sub END { show_census() }
 720  
 721      sub show_census ()  {
 722          printf "Current population: %d\n", Person->population;
 723      }
 724  
 725      Person->debug(1);
 726  
 727      show_census();
 728  
 729      my $him = Person->new();
 730  
 731      $him->fullname->christian("Thomas");
 732      $him->fullname->surname("Aquinas");
 733      $him->fullname->nickname("Tommy");
 734      $him->fullname->title("St");
 735      $him->age(1);
 736  
 737      printf "%s is really %s.\n", $him->name, $him->fullname->as_string;
 738      printf "%s's age: %d.\n", $him->name, $him->age;
 739      $him->happy_birthday;
 740      printf "%s's age: %d.\n", $him->name, $him->age;
 741  
 742      show_census();
 743  
 744  =head1 Inheritance
 745  
 746  Object-oriented programming systems all support some notion of
 747  inheritance.  Inheritance means allowing one class to piggy-back on
 748  top of another one so you don't have to write the same code again and
 749  again.  It's about software reuse, and therefore related to Laziness,
 750  the principal virtue of a programmer.  (The import/export mechanisms in
 751  traditional modules are also a form of code reuse, but a simpler one than
 752  the true inheritance that you find in object modules.)
 753  
 754  Sometimes the syntax of inheritance is built into the core of the
 755  language, and sometimes it's not.  Perl has no special syntax for
 756  specifying the class (or classes) to inherit from.  Instead, it's all
 757  strictly in the semantics.  Each package can have a variable called @ISA,
 758  which governs (method) inheritance.  If you try to call a method on an
 759  object or class, and that method is not found in that object's package,
 760  Perl then looks to @ISA for other packages to go looking through in
 761  search of the missing method.
 762  
 763  Like the special per-package variables recognized by Exporter (such as
 764  @EXPORT, @EXPORT_OK, @EXPORT_FAIL, %EXPORT_TAGS, and $VERSION), the @ISA
 765  array I<must> be a package-scoped global and not a file-scoped lexical
 766  created via my().  Most classes have just one item in their @ISA array.
 767  In this case, we have what's called "single inheritance", or SI for short.
 768  
 769  Consider this class:
 770  
 771      package Employee;
 772      use Person;
 773      @ISA = ("Person");
 774      1;
 775  
 776  Not a lot to it, eh?  All it's doing so far is loading in another
 777  class and stating that this one will inherit methods from that
 778  other class if need be.  We have given it none of its own methods.
 779  We rely upon an Employee to behave just like a Person.
 780  
 781  Setting up an empty class like this is called the "empty subclass test";
 782  that is, making a derived class that does nothing but inherit from a
 783  base class.  If the original base class has been designed properly,
 784  then the new derived class can be used as a drop-in replacement for the
 785  old one.  This means you should be able to write a program like this:
 786  
 787      use Employee;
 788      my $empl = Employee->new();
 789      $empl->name("Jason");
 790      $empl->age(23);
 791      printf "%s is age %d.\n", $empl->name, $empl->age;
 792  
 793  By proper design, we mean always using the two-argument form of bless(),
 794  avoiding direct access of global data, and not exporting anything.  If you
 795  look back at the Person::new() function we defined above, we were careful
 796  to do that.  There's a bit of package data used in the constructor,
 797  but the reference to this is stored on the object itself and all other
 798  methods access package data via that reference, so we should be ok.
 799  
 800  What do we mean by the Person::new() function -- isn't that actually
 801  a method?  Well, in principle, yes.  A method is just a function that
 802  expects as its first argument a class name (package) or object
 803  (blessed reference).   Person::new() is the function that both the
 804  C<< Person->new() >> method and the C<< Employee->new() >> method end
 805  up calling.  Understand that while a method call looks a lot like a
 806  function call, they aren't really quite the same, and if you treat them
 807  as the same, you'll very soon be left with nothing but broken programs.
 808  First, the actual underlying calling conventions are different: method
 809  calls get an extra argument.  Second, function calls don't do inheritance,
 810  but methods do.
 811  
 812          Method Call             Resulting Function Call
 813          -----------             ------------------------
 814          Person->new()           Person::new("Person")
 815          Employee->new()         Person::new("Employee")
 816  
 817  So don't use function calls when you mean to call a method.
 818  
 819  If an employee is just a Person, that's not all too very interesting.
 820  So let's add some other methods.  We'll give our employee
 821  data fields to access their salary, their employee ID, and their
 822  start date.
 823  
 824  If you're getting a little tired of creating all these nearly identical
 825  methods just to get at the object's data, do not despair.  Later,
 826  we'll describe several different convenience mechanisms for shortening
 827  this up.  Meanwhile, here's the straight-forward way:
 828  
 829      sub salary {
 830          my $self = shift;
 831          if (@_) { $self->{SALARY} = shift }
 832          return $self->{SALARY};
 833      }
 834  
 835      sub id_number {
 836          my $self = shift;
 837          if (@_) { $self->{ID} = shift }
 838          return $self->{ID};
 839      }
 840  
 841      sub start_date {
 842          my $self = shift;
 843          if (@_) { $self->{START_DATE} = shift }
 844          return $self->{START_DATE};
 845      }
 846  
 847  =head2 Overridden Methods
 848  
 849  What happens when both a derived class and its base class have the same
 850  method defined?  Well, then you get the derived class's version of that
 851  method.  For example, let's say that we want the peers() method called on
 852  an employee to act a bit differently.  Instead of just returning the list
 853  of peer names, let's return slightly different strings.  So doing this:
 854  
 855      $empl->peers("Peter", "Paul", "Mary");
 856      printf "His peers are: %s\n", join(", ", $empl->peers);
 857  
 858  will produce:
 859  
 860      His peers are: PEON=PETER, PEON=PAUL, PEON=MARY
 861  
 862  To do this, merely add this definition into the Employee.pm file:
 863  
 864      sub peers {
 865          my $self = shift;
 866          if (@_) { @{ $self->{PEERS} } = @_ }
 867          return map { "PEON=\U$_" } @{ $self->{PEERS} };
 868      }
 869  
 870  There, we've just demonstrated the high-falutin' concept known in certain
 871  circles as I<polymorphism>.  We've taken on the form and behaviour of
 872  an existing object, and then we've altered it to suit our own purposes.
 873  This is a form of Laziness.  (Getting polymorphed is also what happens
 874  when the wizard decides you'd look better as a frog.)
 875  
 876  Every now and then you'll want to have a method call trigger both its
 877  derived class (also known as "subclass") version as well as its base class
 878  (also known as "superclass") version.  In practice, constructors and
 879  destructors are likely to want to do this, and it probably also makes
 880  sense in the debug() method we showed previously.
 881  
 882  To do this, add this to Employee.pm:
 883  
 884      use Carp;
 885      my $Debugging = 0;
 886  
 887      sub debug {
 888          my $self = shift;
 889          confess "usage: thing->debug(level)"    unless @_ == 1;
 890          my $level = shift;
 891          if (ref($self))  {
 892              $self->{"_DEBUG"} = $level;
 893          } else {
 894              $Debugging = $level;            # whole class
 895          }
 896          Person::debug($self, $Debugging);   # don't really do this
 897      }
 898  
 899  As you see, we turn around and call the Person package's debug() function.
 900  But this is far too fragile for good design.  What if Person doesn't
 901  have a debug() function, but is inheriting I<its> debug() method
 902  from elsewhere?  It would have been slightly better to say
 903  
 904      Person->debug($Debugging);
 905  
 906  But even that's got too much hard-coded.  It's somewhat better to say
 907  
 908      $self->Person::debug($Debugging);
 909  
 910  Which is a funny way to say to start looking for a debug() method up
 911  in Person.  This strategy is more often seen on overridden object methods
 912  than on overridden class methods.
 913  
 914  There is still something a bit off here.  We've hard-coded our
 915  superclass's name.  This in particular is bad if you change which classes
 916  you inherit from, or add others.  Fortunately, the pseudoclass SUPER
 917  comes to the rescue here.
 918  
 919      $self->SUPER::debug($Debugging);
 920  
 921  This way it starts looking in my class's @ISA.  This only makes sense
 922  from I<within> a method call, though.  Don't try to access anything
 923  in SUPER:: from anywhere else, because it doesn't exist outside
 924  an overridden method call. Note that C<SUPER> refers to the superclass of
 925  the current package, I<not> to the superclass of C<$self>.
 926  
 927  Things are getting a bit complicated here.  Have we done anything
 928  we shouldn't?  As before, one way to test whether we're designing
 929  a decent class is via the empty subclass test.  Since we already have
 930  an Employee class that we're trying to check, we'd better get a new
 931  empty subclass that can derive from Employee.  Here's one:
 932  
 933      package Boss;
 934      use Employee;        # :-)
 935      @ISA = qw(Employee);
 936  
 937  And here's the test program:
 938  
 939      #!/usr/bin/perl -w
 940      use strict;
 941      use Boss;
 942      Boss->debug(1);
 943  
 944      my $boss = Boss->new();
 945  
 946      $boss->fullname->title("Don");
 947      $boss->fullname->surname("Pichon Alvarez");
 948      $boss->fullname->christian("Federico Jesus");
 949      $boss->fullname->nickname("Fred");
 950  
 951      $boss->age(47);
 952      $boss->peers("Frank", "Felipe", "Faust");
 953  
 954      printf "%s is age %d.\n", $boss->fullname->as_string, $boss->age;
 955      printf "His peers are: %s\n", join(", ", $boss->peers);
 956  
 957  Running it, we see that we're still ok.  If you'd like to dump out your
 958  object in a nice format, somewhat like the way the 'x' command works in
 959  the debugger, you could use the Data::Dumper module from CPAN this way:
 960  
 961      use Data::Dumper;
 962      print "Here's the boss:\n";
 963      print Dumper($boss);
 964  
 965  Which shows us something like this:
 966  
 967      Here's the boss:
 968      $VAR1 = bless( {
 969       _CENSUS => \1,
 970       FULLNAME => bless( {
 971                    TITLE => 'Don',
 972                    SURNAME => 'Pichon Alvarez',
 973                    NICK => 'Fred',
 974                    CHRISTIAN => 'Federico Jesus'
 975                  }, 'Fullname' ),
 976       AGE => 47,
 977       PEERS => [
 978              'Frank',
 979              'Felipe',
 980              'Faust'
 981            ]
 982         }, 'Boss' );
 983  
 984  Hm.... something's missing there.  What about the salary, start date,
 985  and ID fields?  Well, we never set them to anything, even undef, so they
 986  don't show up in the hash's keys.  The Employee class has no new() method
 987  of its own, and the new() method in Person doesn't know about Employees.
 988  (Nor should it: proper OO design dictates that a subclass be allowed to
 989  know about its immediate superclass, but never vice-versa.)  So let's
 990  fix up Employee::new() this way:
 991  
 992      sub new {
 993          my $class = shift;
 994          my $self  = $class->SUPER::new();
 995          $self->{SALARY}        = undef;
 996          $self->{ID}            = undef;
 997          $self->{START_DATE}    = undef;
 998          bless ($self, $class);          # reconsecrate
 999          return $self;
1000      }
1001  
1002  Now if you dump out an Employee or Boss object, you'll find
1003  that new fields show up there now.
1004  
1005  =head2 Multiple Inheritance
1006  
1007  Ok, at the risk of confusing beginners and annoying OO gurus, it's
1008  time to confess that Perl's object system includes that controversial
1009  notion known as multiple inheritance, or MI for short.  All this means
1010  is that rather than having just one parent class who in turn might
1011  itself have a parent class, etc., that you can directly inherit from
1012  two or more parents.  It's true that some uses of MI can get you into
1013  trouble, although hopefully not quite so much trouble with Perl as with
1014  dubiously-OO languages like C++.
1015  
1016  The way it works is actually pretty simple: just put more than one package
1017  name in your @ISA array.  When it comes time for Perl to go finding
1018  methods for your object, it looks at each of these packages in order.
1019  Well, kinda.  It's actually a fully recursive, depth-first order by
1020  default (see L<mro> for alternate method resolution orders).
1021  Consider a bunch of @ISA arrays like this:
1022  
1023      @First::ISA    = qw( Alpha );
1024      @Second::ISA   = qw( Beta );
1025      @Third::ISA    = qw( First Second );
1026  
1027  If you have an object of class Third:
1028  
1029      my $ob = Third->new();
1030      $ob->spin();
1031  
1032  How do we find a spin() method (or a new() method for that matter)?
1033  Because the search is depth-first, classes will be looked up
1034  in the following order: Third, First, Alpha, Second, and Beta.
1035  
1036  In practice, few class modules have been seen that actually
1037  make use of MI.  One nearly always chooses simple containership of
1038  one class within another over MI.  That's why our Person
1039  object I<contained> a Fullname object.  That doesn't mean
1040  it I<was> one.
1041  
1042  However, there is one particular area where MI in Perl is rampant:
1043  borrowing another class's class methods.  This is rather common,
1044  especially with some bundled "objectless" classes,
1045  like Exporter, DynaLoader, AutoLoader, and SelfLoader.  These classes
1046  do not provide constructors; they exist only so you may inherit their
1047  class methods.  (It's not entirely clear why inheritance was done
1048  here rather than traditional module importation.)
1049  
1050  For example, here is the POSIX module's @ISA:
1051  
1052      package POSIX;
1053      @ISA = qw(Exporter DynaLoader);
1054  
1055  The POSIX module isn't really an object module, but then,
1056  neither are Exporter or DynaLoader.  They're just lending their
1057  classes' behaviours to POSIX.
1058  
1059  Why don't people use MI for object methods much?  One reason is that
1060  it can have complicated side-effects.  For one thing, your inheritance
1061  graph (no longer a tree) might converge back to the same base class.
1062  Although Perl guards against recursive inheritance, merely having parents
1063  who are related to each other via a common ancestor, incestuous though
1064  it sounds, is not forbidden.  What if in our Third class shown above we
1065  wanted its new() method to also call both overridden constructors in its
1066  two parent classes?  The SUPER notation would only find the first one.
1067  Also, what about if the Alpha and Beta classes both had a common ancestor,
1068  like Nought?  If you kept climbing up the inheritance tree calling
1069  overridden methods, you'd end up calling Nought::new() twice,
1070  which might well be a bad idea.
1071  
1072  =head2 UNIVERSAL: The Root of All Objects
1073  
1074  Wouldn't it be convenient if all objects were rooted at some ultimate
1075  base class?  That way you could give every object common methods without
1076  having to go and add it to each and every @ISA.  Well, it turns out that
1077  you can.  You don't see it, but Perl tacitly and irrevocably assumes
1078  that there's an extra element at the end of @ISA: the class UNIVERSAL.
1079  In version 5.003, there were no predefined methods there, but you could put
1080  whatever you felt like into it.
1081  
1082  However, as of version 5.004 (or some subversive releases, like 5.003_08),
1083  UNIVERSAL has some methods in it already.  These are builtin to your Perl
1084  binary, so they don't take any extra time to load.  Predefined methods
1085  include isa(), can(), and VERSION().  isa() tells you whether an object or
1086  class "is" another one without having to traverse the hierarchy yourself:
1087  
1088     $has_io = $fd->isa("IO::Handle");
1089     $itza_handle = IO::Socket->isa("IO::Handle");
1090  
1091  The can() method, called against that object or class, reports back
1092  whether its string argument is a callable method name in that class.
1093  In fact, it gives you back a function reference to that method:
1094  
1095     $his_print_method = $obj->can('as_string');
1096  
1097  Finally, the VERSION method checks whether the class (or the object's
1098  class) has a package global called $VERSION that's high enough, as in:
1099  
1100      Some_Module->VERSION(3.0);
1101      $his_vers = $ob->VERSION();
1102  
1103  However, we don't usually call VERSION ourselves.  (Remember that an all
1104  uppercase function name is a Perl convention that indicates that the
1105  function will be automatically used by Perl in some way.)  In this case,
1106  it happens when you say
1107  
1108      use Some_Module 3.0;
1109  
1110  If you wanted to add version checking to your Person class explained
1111  above, just add this to Person.pm:
1112  
1113      our $VERSION = '1.1';
1114  
1115  and then in Employee.pm you can say
1116  
1117      use Person 1.1;
1118  
1119  And it would make sure that you have at least that version number or
1120  higher available.   This is not the same as loading in that exact version
1121  number.  No mechanism currently exists for concurrent installation of
1122  multiple versions of a module.  Lamentably.
1123  
1124  =head2 Deeper UNIVERSAL details
1125  
1126  It is also valid (though perhaps unwise in most cases) to put other
1127  packages' names in @UNIVERSAL::ISA.  These packages will also be
1128  implicitly inherited by all classes, just as UNIVERSAL itself is.
1129  However, neither UNIVERSAL nor any of its parents from the @ISA tree
1130  are explicit base classes of all objects.  To clarify, given the
1131  following:
1132  
1133      @UNIVERSAL::ISA = ('REALLYUNIVERSAL');
1134  
1135      package REALLYUNIVERSAL;
1136      sub special_method { return "123" }
1137  
1138      package Foo;
1139      sub normal_method { return "321" }
1140  
1141  Calling Foo->special_method() will return "123", but calling
1142  Foo->isa('REALLYUNIVERSAL') or Foo->isa('UNIVERSAL') will return
1143  false.
1144  
1145  If your class is using an alternate mro like C3 (see
1146  L<mro>), method resolution within UNIVERSAL / @UNIVERSAL::ISA will
1147  still occur in the default depth-first left-to-right manner,
1148  after the class's C3 mro is exhausted.
1149  
1150  All of the above is made more intuitive by realizing what really
1151  happens during method lookup, which is roughly like this
1152  ugly pseudo-code:
1153  
1154      get_mro(class) {
1155          # recurses down the @ISA's starting at class,
1156          # builds a single linear array of all
1157          # classes to search in the appropriate order.
1158          # The method resolution order (mro) to use
1159          # for the ordering is whichever mro "class"
1160          # has set on it (either default (depth first
1161          # l-to-r) or C3 ordering).
1162          # The first entry in the list is the class
1163          # itself.
1164      }
1165  
1166      find_method(class, methname) {
1167          foreach $class (get_mro(class)) {
1168              if($class->has_method(methname)) {
1169                  return ref_to($class->$methname);
1170              }
1171          }
1172          foreach $class (get_mro(UNIVERSAL)) {
1173              if($class->has_method(methname)) {
1174                  return ref_to($class->$methname);
1175              }
1176          }
1177          return undef;
1178      }
1179  
1180  However the code that implements UNIVERSAL::isa does not
1181  search in UNIVERSAL itself, only in the package's actual
1182  @ISA.
1183  
1184  =head1 Alternate Object Representations
1185  
1186  Nothing requires objects to be implemented as hash references.  An object
1187  can be any sort of reference so long as its referent has been suitably
1188  blessed.  That means scalar, array, and code references are also fair
1189  game.
1190  
1191  A scalar would work if the object has only one datum to hold.  An array
1192  would work for most cases, but makes inheritance a bit dodgy because
1193  you have to invent new indices for the derived classes.
1194  
1195  =head2 Arrays as Objects
1196  
1197  If the user of your class honors the contract and sticks to the advertised
1198  interface, then you can change its underlying interface if you feel
1199  like it.  Here's another implementation that conforms to the same
1200  interface specification.  This time we'll use an array reference
1201  instead of a hash reference to represent the object.
1202  
1203      package Person;
1204      use strict;
1205  
1206      my($NAME, $AGE, $PEERS) = ( 0 .. 2 );
1207  
1208      ############################################
1209      ## the object constructor (array version) ##
1210      ############################################
1211      sub new {
1212          my $self = [];
1213          $self->[$NAME]   = undef;  # this is unnecessary
1214          $self->[$AGE]    = undef;  # as is this
1215          $self->[$PEERS]  = [];     # but this isn't, really
1216          bless($self);
1217          return $self;
1218      }
1219  
1220      sub name {
1221          my $self = shift;
1222          if (@_) { $self->[$NAME] = shift }
1223          return $self->[$NAME];
1224      }
1225  
1226      sub age {
1227          my $self = shift;
1228          if (@_) { $self->[$AGE] = shift }
1229          return $self->[$AGE];
1230      }
1231  
1232      sub peers {
1233          my $self = shift;
1234          if (@_) { @{ $self->[$PEERS] } = @_ }
1235          return @{ $self->[$PEERS] };
1236      }
1237  
1238      1;  # so the require or use succeeds
1239  
1240  You might guess that the array access would be a lot faster than the
1241  hash access, but they're actually comparable.  The array is a I<little>
1242  bit faster, but not more than ten or fifteen percent, even when you
1243  replace the variables above like $AGE with literal numbers, like 1.
1244  A bigger difference between the two approaches can be found in memory use.
1245  A hash representation takes up more memory than an array representation
1246  because you have to allocate memory for the keys as well as for the values.
1247  However, it really isn't that bad, especially since as of version 5.004,
1248  memory is only allocated once for a given hash key, no matter how many
1249  hashes have that key.  It's expected that sometime in the future, even
1250  these differences will fade into obscurity as more efficient underlying
1251  representations are devised.
1252  
1253  Still, the tiny edge in speed (and somewhat larger one in memory)
1254  is enough to make some programmers choose an array representation
1255  for simple classes.  There's still a little problem with
1256  scalability, though, because later in life when you feel
1257  like creating subclasses, you'll find that hashes just work
1258  out better.
1259  
1260  =head2 Closures as Objects
1261  
1262  Using a code reference to represent an object offers some fascinating
1263  possibilities.  We can create a new anonymous function (closure) who
1264  alone in all the world can see the object's data.  This is because we
1265  put the data into an anonymous hash that's lexically visible only to
1266  the closure we create, bless, and return as the object.  This object's
1267  methods turn around and call the closure as a regular subroutine call,
1268  passing it the field we want to affect.  (Yes,
1269  the double-function call is slow, but if you wanted fast, you wouldn't
1270  be using objects at all, eh? :-)
1271  
1272  Use would be similar to before:
1273  
1274      use Person;
1275      $him = Person->new();
1276      $him->name("Jason");
1277      $him->age(23);
1278      $him->peers( [ "Norbert", "Rhys", "Phineas" ] );
1279      printf "%s is %d years old.\n", $him->name, $him->age;
1280      print "His peers are: ", join(", ", @{$him->peers}), "\n";
1281  
1282  but the implementation would be radically, perhaps even sublimely
1283  different:
1284  
1285      package Person;
1286  
1287      sub new {
1288       my $class  = shift;
1289       my $self = {
1290          NAME  => undef,
1291          AGE   => undef,
1292          PEERS => [],
1293       };
1294       my $closure = sub {
1295          my $field = shift;
1296          if (@_) { $self->{$field} = shift }
1297          return    $self->{$field};
1298      };
1299      bless($closure, $class);
1300      return $closure;
1301      }
1302  
1303      sub name   { &{ $_[0] }("NAME",  @_[ 1 .. $#_ ] ) }
1304      sub age    { &{ $_[0] }("AGE",   @_[ 1 .. $#_ ] ) }
1305      sub peers  { &{ $_[0] }("PEERS", @_[ 1 .. $#_ ] ) }
1306  
1307      1;
1308  
1309  Because this object is hidden behind a code reference, it's probably a bit
1310  mysterious to those whose background is more firmly rooted in standard
1311  procedural or object-based programming languages than in functional
1312  programming languages whence closures derive.  The object
1313  created and returned by the new() method is itself not a data reference
1314  as we've seen before.  It's an anonymous code reference that has within
1315  it access to a specific version (lexical binding and instantiation)
1316  of the object's data, which are stored in the private variable $self.
1317  Although this is the same function each time, it contains a different
1318  version of $self.
1319  
1320  When a method like C<$him-E<gt>name("Jason")> is called, its implicit
1321  zeroth argument is the invoking object--just as it is with all method
1322  calls.  But in this case, it's our code reference (something like a
1323  function pointer in C++, but with deep binding of lexical variables).
1324  There's not a lot to be done with a code reference beyond calling it, so
1325  that's just what we do when we say C<&{$_[0]}>.  This is just a regular
1326  function call, not a method call.  The initial argument is the string
1327  "NAME", and any remaining arguments are whatever had been passed to the
1328  method itself.
1329  
1330  Once we're executing inside the closure that had been created in new(),
1331  the $self hash reference suddenly becomes visible.  The closure grabs
1332  its first argument ("NAME" in this case because that's what the name()
1333  method passed it), and uses that string to subscript into the private
1334  hash hidden in its unique version of $self.
1335  
1336  Nothing under the sun will allow anyone outside the executing method to
1337  be able to get at this hidden data.  Well, nearly nothing.  You I<could>
1338  single step through the program using the debugger and find out the
1339  pieces while you're in the method, but everyone else is out of luck.
1340  
1341  There, if that doesn't excite the Scheme folks, then I just don't know
1342  what will.  Translation of this technique into C++, Java, or any other
1343  braindead-static language is left as a futile exercise for aficionados
1344  of those camps.
1345  
1346  You could even add a bit of nosiness via the caller() function and
1347  make the closure refuse to operate unless called via its own package.
1348  This would no doubt satisfy certain fastidious concerns of programming
1349  police and related puritans.
1350  
1351  If you were wondering when Hubris, the third principle virtue of a
1352  programmer, would come into play, here you have it. (More seriously,
1353  Hubris is just the pride in craftsmanship that comes from having written
1354  a sound bit of well-designed code.)
1355  
1356  =head1 AUTOLOAD: Proxy Methods
1357  
1358  Autoloading is a way to intercept calls to undefined methods.  An autoload
1359  routine may choose to create a new function on the fly, either loaded
1360  from disk or perhaps just eval()ed right there.  This define-on-the-fly
1361  strategy is why it's called autoloading.
1362  
1363  But that's only one possible approach.  Another one is to just
1364  have the autoloaded method itself directly provide the
1365  requested service.  When used in this way, you may think
1366  of autoloaded methods as "proxy" methods.
1367  
1368  When Perl tries to call an undefined function in a particular package
1369  and that function is not defined, it looks for a function in
1370  that same package called AUTOLOAD.  If one exists, it's called
1371  with the same arguments as the original function would have had.
1372  The fully-qualified name of the function is stored in that package's
1373  global variable $AUTOLOAD.  Once called, the function can do anything
1374  it would like, including defining a new function by the right name, and
1375  then doing a really fancy kind of C<goto> right to it, erasing itself
1376  from the call stack.
1377  
1378  What does this have to do with objects?  After all, we keep talking about
1379  functions, not methods.  Well, since a method is just a function with
1380  an extra argument and some fancier semantics about where it's found,
1381  we can use autoloading for methods, too.  Perl doesn't start looking
1382  for an AUTOLOAD method until it has exhausted the recursive hunt up
1383  through @ISA, though.  Some programmers have even been known to define
1384  a UNIVERSAL::AUTOLOAD method to trap unresolved method calls to any
1385  kind of object.
1386  
1387  =head2 Autoloaded Data Methods
1388  
1389  You probably began to get a little suspicious about the duplicated
1390  code way back earlier when we first showed you the Person class, and
1391  then later the Employee class.  Each method used to access the
1392  hash fields looked virtually identical.  This should have tickled
1393  that great programming virtue, Impatience, but for the time,
1394  we let Laziness win out, and so did nothing.  Proxy methods can cure
1395  this.
1396  
1397  Instead of writing a new function every time we want a new data field,
1398  we'll use the autoload mechanism to generate (actually, mimic) methods on
1399  the fly.  To verify that we're accessing a valid member, we will check
1400  against an C<_permitted> (pronounced "under-permitted") field, which
1401  is a reference to a file-scoped lexical (like a C file static) hash of permitted fields in this record
1402  called %fields.  Why the underscore?  For the same reason as the _CENSUS
1403  field we once used: as a marker that means "for internal use only".
1404  
1405  Here's what the module initialization code and class
1406  constructor will look like when taking this approach:
1407  
1408      package Person;
1409      use Carp;
1410      our $AUTOLOAD;  # it's a package global
1411  
1412      my %fields = (
1413      name        => undef,
1414      age         => undef,
1415      peers       => undef,
1416      );
1417  
1418      sub new {
1419      my $class = shift;
1420      my $self  = {
1421          _permitted => \%fields,
1422          %fields,
1423      };
1424      bless $self, $class;
1425      return $self;
1426      }
1427  
1428  If we wanted our record to have default values, we could fill those in
1429  where current we have C<undef> in the %fields hash.
1430  
1431  Notice how we saved a reference to our class data on the object itself?
1432  Remember that it's important to access class data through the object
1433  itself instead of having any method reference %fields directly, or else
1434  you won't have a decent inheritance.
1435  
1436  The real magic, though, is going to reside in our proxy method, which
1437  will handle all calls to undefined methods for objects of class Person
1438  (or subclasses of Person).  It has to be called AUTOLOAD.  Again, it's
1439  all caps because it's called for us implicitly by Perl itself, not by
1440  a user directly.
1441  
1442      sub AUTOLOAD {
1443      my $self = shift;
1444      my $type = ref($self)
1445              or croak "$self is not an object";
1446  
1447      my $name = $AUTOLOAD;
1448      $name =~ s/.*://;   # strip fully-qualified portion
1449  
1450      unless (exists $self->{_permitted}->{$name} ) {
1451          croak "Can't access `$name' field in class $type";
1452      }
1453  
1454      if (@_) {
1455          return $self->{$name} = shift;
1456      } else {
1457          return $self->{$name};
1458      }
1459      }
1460  
1461  Pretty nifty, eh?  All we have to do to add new data fields
1462  is modify %fields.  No new functions need be written.
1463  
1464  I could have avoided the C<_permitted> field entirely, but I
1465  wanted to demonstrate how to store a reference to class data on the
1466  object so you wouldn't have to access that class data
1467  directly from an object method.
1468  
1469  =head2 Inherited Autoloaded Data Methods
1470  
1471  But what about inheritance?  Can we define our Employee
1472  class similarly?  Yes, so long as we're careful enough.
1473  
1474  Here's how to be careful:
1475  
1476      package Employee;
1477      use Person;
1478      use strict;
1479      our @ISA = qw(Person);
1480  
1481      my %fields = (
1482      id          => undef,
1483      salary      => undef,
1484      );
1485  
1486      sub new {
1487      my $class = shift;
1488      my $self  = $class->SUPER::new();
1489      my($element);
1490      foreach $element (keys %fields) {
1491          $self->{_permitted}->{$element} = $fields{$element};
1492      }
1493      @{$self}{keys %fields} = values %fields;
1494      return $self;
1495      }
1496  
1497  Once we've done this, we don't even need to have an
1498  AUTOLOAD function in the Employee package, because
1499  we'll grab Person's version of that via inheritance,
1500  and it will all work out just fine.
1501  
1502  =head1 Metaclassical Tools
1503  
1504  Even though proxy methods can provide a more convenient approach to making
1505  more struct-like classes than tediously coding up data methods as
1506  functions, it still leaves a bit to be desired.  For one thing, it means
1507  you have to handle bogus calls that you don't mean to trap via your proxy.
1508  It also means you have to be quite careful when dealing with inheritance,
1509  as detailed above.
1510  
1511  Perl programmers have responded to this by creating several different
1512  class construction classes.  These metaclasses are classes
1513  that create other classes.  A couple worth looking at are
1514  Class::Struct and Alias.  These and other related metaclasses can be
1515  found in the modules directory on CPAN.
1516  
1517  =head2 Class::Struct
1518  
1519  One of the older ones is Class::Struct.  In fact, its syntax and
1520  interface were sketched out long before perl5 even solidified into a
1521  real thing.  What it does is provide you a way to "declare" a class
1522  as having objects whose fields are of a specific type.  The function
1523  that does this is called, not surprisingly enough, struct().  Because
1524  structures or records are not base types in Perl, each time you want to
1525  create a class to provide a record-like data object, you yourself have
1526  to define a new() method, plus separate data-access methods for each of
1527  that record's fields.  You'll quickly become bored with this process.
1528  The Class::Struct::struct() function alleviates this tedium.
1529  
1530  Here's a simple example of using it:
1531  
1532      use Class::Struct qw(struct);
1533      use Jobbie;  # user-defined; see below
1534  
1535      struct 'Fred' => {
1536          one        => '$',
1537          many       => '@',
1538          profession => 'Jobbie',  # does not call Jobbie->new()
1539      };
1540  
1541      $ob = Fred->new(profession => Jobbie->new());
1542      $ob->one("hmmmm");
1543  
1544      $ob->many(0, "here");
1545      $ob->many(1, "you");
1546      $ob->many(2, "go");
1547      print "Just set: ", $ob->many(2), "\n";
1548  
1549      $ob->profession->salary(10_000);
1550  
1551  You can declare types in the struct to be basic Perl types, or
1552  user-defined types (classes).  User types will be initialized by calling
1553  that class's new() method.
1554  
1555  Take care that the C<Jobbie> object is not created automatically by the
1556  C<Fred> class's new() method, so you should specify a C<Jobbie> object
1557  when you create an instance of C<Fred>.
1558  
1559  Here's a real-world example of using struct generation.  Let's say you
1560  wanted to override Perl's idea of gethostbyname() and gethostbyaddr() so
1561  that they would return objects that acted like C structures.  We don't
1562  care about high-falutin' OO gunk.  All we want is for these objects to
1563  act like structs in the C sense.
1564  
1565      use Socket;
1566      use Net::hostent;
1567      $h = gethostbyname("perl.com");  # object return
1568      printf "perl.com's real name is %s, address %s\n",
1569      $h->name, inet_ntoa($h->addr);
1570  
1571  Here's how to do this using the Class::Struct module.
1572  The crux is going to be this call:
1573  
1574      struct 'Net::hostent' => [      # note bracket
1575      name       => '$',
1576      aliases    => '@',
1577      addrtype   => '$',
1578      'length'   => '$',
1579      addr_list  => '@',
1580       ];
1581  
1582  Which creates object methods of those names and types.
1583  It even creates a new() method for us.
1584  
1585  We could also have implemented our object this way:
1586  
1587      struct 'Net::hostent' => {      # note brace
1588      name       => '$',
1589      aliases    => '@',
1590      addrtype   => '$',
1591      'length'   => '$',
1592      addr_list  => '@',
1593       };
1594  
1595  and then Class::Struct would have used an anonymous hash as the object
1596  type, instead of an anonymous array.  The array is faster and smaller,
1597  but the hash works out better if you eventually want to do inheritance.
1598  Since for this struct-like object we aren't planning on inheritance,
1599  this time we'll opt for better speed and size over better flexibility.
1600  
1601  Here's the whole implementation:
1602  
1603      package Net::hostent;
1604      use strict;
1605  
1606      BEGIN {
1607      use Exporter   ();
1608      our @EXPORT      = qw(gethostbyname gethostbyaddr gethost);
1609      our @EXPORT_OK   = qw(
1610                     $h_name         @h_aliases
1611                     $h_addrtype     $h_length
1612                     @h_addr_list    $h_addr
1613                 );
1614      our %EXPORT_TAGS = ( FIELDS => [ @EXPORT_OK, @EXPORT ] );
1615      }
1616      our @EXPORT_OK;
1617  
1618      # Class::Struct forbids use of @ISA
1619      sub import { goto &Exporter::import }
1620  
1621      use Class::Struct qw(struct);
1622      struct 'Net::hostent' => [
1623         name        => '$',
1624         aliases     => '@',
1625         addrtype    => '$',
1626         'length'    => '$',
1627         addr_list   => '@',
1628      ];
1629  
1630      sub addr { shift->addr_list->[0] }
1631  
1632      sub populate (@) {
1633      return unless @_;
1634      my $hob = new();  # Class::Struct made this!
1635      $h_name     =    $hob->[0]              = $_[0];
1636      @h_aliases  = @{ $hob->[1] } = split ' ', $_[1];
1637      $h_addrtype =    $hob->[2]              = $_[2];
1638      $h_length   =    $hob->[3]              = $_[3];
1639      $h_addr     =                             $_[4];
1640      @h_addr_list = @{ $hob->[4] } =         @_[ (4 .. $#_) ];
1641      return $hob;
1642      }
1643  
1644      sub gethostbyname ($)  { populate(CORE::gethostbyname(shift)) }
1645  
1646      sub gethostbyaddr ($;$) {
1647      my ($addr, $addrtype);
1648      $addr = shift;
1649      require Socket unless @_;
1650      $addrtype = @_ ? shift : Socket::AF_INET();
1651      populate(CORE::gethostbyaddr($addr, $addrtype))
1652      }
1653  
1654      sub gethost($) {
1655      if ($_[0] =~ /^\d+(?:\.\d+(?:\.\d+(?:\.\d+)?)?)?$/) {
1656         require Socket;
1657         &gethostbyaddr(Socket::inet_aton(shift));
1658      } else {
1659         &gethostbyname;
1660      }
1661      }
1662  
1663      1;
1664  
1665  We've snuck in quite a fair bit of other concepts besides just dynamic
1666  class creation, like overriding core functions, import/export bits,
1667  function prototyping, short-cut function call via C<&whatever>, and
1668  function replacement with C<goto &whatever>.  These all mostly make
1669  sense from the perspective of a traditional module, but as you can see,
1670  we can also use them in an object module.
1671  
1672  You can look at other object-based, struct-like overrides of core
1673  functions in the 5.004 release of Perl in File::stat, Net::hostent,
1674  Net::netent, Net::protoent, Net::servent, Time::gmtime, Time::localtime,
1675  User::grent, and User::pwent.  These modules have a final component
1676  that's all lowercase, by convention reserved for compiler pragmas,
1677  because they affect the compilation and change a builtin function.
1678  They also have the type names that a C programmer would most expect.
1679  
1680  =head2 Data Members as Variables
1681  
1682  If you're used to C++ objects, then you're accustomed to being able to
1683  get at an object's data members as simple variables from within a method.
1684  The Alias module provides for this, as well as a good bit more, such
1685  as the possibility of private methods that the object can call but folks
1686  outside the class cannot.
1687  
1688  Here's an example of creating a Person using the Alias module.
1689  When you update these magical instance variables, you automatically
1690  update value fields in the hash.  Convenient, eh?
1691  
1692      package Person;
1693  
1694      # this is the same as before...
1695      sub new {
1696       my $class = shift;
1697       my $self = {
1698          NAME  => undef,
1699          AGE   => undef,
1700          PEERS => [],
1701      };
1702      bless($self, $class);
1703      return $self;
1704      }
1705  
1706      use Alias qw(attr);
1707      our ($NAME, $AGE, $PEERS);
1708  
1709      sub name {
1710      my $self = attr shift;
1711      if (@_) { $NAME = shift; }
1712      return    $NAME;
1713      }
1714  
1715      sub age {
1716      my $self = attr shift;
1717      if (@_) { $AGE = shift; }
1718      return    $AGE;
1719      }
1720  
1721      sub peers {
1722      my $self = attr shift;
1723      if (@_) { @PEERS = @_; }
1724      return    @PEERS;
1725      }
1726  
1727      sub exclaim {
1728          my $self = attr shift;
1729          return sprintf "Hi, I'm %s, age %d, working with %s",
1730              $NAME, $AGE, join(", ", @PEERS);
1731      }
1732  
1733      sub happy_birthday {
1734          my $self = attr shift;
1735          return ++$AGE;
1736      }
1737  
1738  The need for the C<our> declaration is because what Alias does
1739  is play with package globals with the same name as the fields.  To use
1740  globals while C<use strict> is in effect, you have to predeclare them.
1741  These package variables are localized to the block enclosing the attr()
1742  call just as if you'd used a local() on them.  However, that means that
1743  they're still considered global variables with temporary values, just
1744  as with any other local().
1745  
1746  It would be nice to combine Alias with
1747  something like Class::Struct or Class::MethodMaker.
1748  
1749  =head1 NOTES
1750  
1751  =head2 Object Terminology
1752  
1753  In the various OO literature, it seems that a lot of different words
1754  are used to describe only a few different concepts.  If you're not
1755  already an object programmer, then you don't need to worry about all
1756  these fancy words.  But if you are, then you might like to know how to
1757  get at the same concepts in Perl.
1758  
1759  For example, it's common to call an object an I<instance> of a class
1760  and to call those objects' methods I<instance methods>.  Data fields
1761  peculiar to each object are often called I<instance data> or I<object
1762  attributes>, and data fields common to all members of that class are
1763  I<class data>, I<class attributes>, or I<static data members>.
1764  
1765  Also, I<base class>, I<generic class>, and I<superclass> all describe
1766  the same notion, whereas I<derived class>, I<specific class>, and
1767  I<subclass> describe the other related one.
1768  
1769  C++ programmers have I<static methods> and I<virtual methods>,
1770  but Perl only has I<class methods> and I<object methods>.
1771  Actually, Perl only has methods.  Whether a method gets used
1772  as a class or object method is by usage only.  You could accidentally
1773  call a class method (one expecting a string argument) on an
1774  object (one expecting a reference), or vice versa.
1775  
1776  From the C++ perspective, all methods in Perl are virtual.
1777  This, by the way, is why they are never checked for function
1778  prototypes in the argument list as regular builtin and user-defined
1779  functions can be.
1780  
1781  Because a class is itself something of an object, Perl's classes can be
1782  taken as describing both a "class as meta-object" (also called I<object
1783  factory>) philosophy and the "class as type definition" (I<declaring>
1784  behaviour, not I<defining> mechanism) idea.  C++ supports the latter
1785  notion, but not the former.
1786  
1787  =head1 SEE ALSO
1788  
1789  The following manpages will doubtless provide more
1790  background for this one:
1791  L<perlmod>,
1792  L<perlref>,
1793  L<perlobj>,
1794  L<perlbot>,
1795  L<perltie>,
1796  and
1797  L<overload>.
1798  
1799  L<perlboot> is a kinder, gentler introduction to object-oriented
1800  programming.
1801  
1802  L<perltooc> provides more detail on class data.
1803  
1804  Some modules which might prove interesting are Class::Accessor,
1805  Class::Class, Class::Contract, Class::Data::Inheritable,
1806  Class::MethodMaker and Tie::SecureHash
1807  
1808  
1809  =head1 AUTHOR AND COPYRIGHT
1810  
1811  Copyright (c) 1997, 1998 Tom Christiansen 
1812  All rights reserved.
1813  
1814  This documentation is free; you can redistribute it and/or modify it
1815  under the same terms as Perl itself.
1816  
1817  Irrespective of its distribution, all code examples in this file
1818  are hereby placed into the public domain.  You are permitted and
1819  encouraged to use this code in your own programs for fun
1820  or for profit as you see fit.  A simple comment in the code giving
1821  credit would be courteous but is not required.
1822  
1823  =head1 COPYRIGHT
1824  
1825  =head2 Acknowledgments
1826  
1827  Thanks to
1828  Larry Wall,
1829  Roderick Schertler,
1830  Gurusamy Sarathy,
1831  Dean Roehrich,
1832  Raphael Manfredi,
1833  Brent Halsey,
1834  Greg Bacon,
1835  Brad Appleton,
1836  and many others for their helpful comments.


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