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1 =head1 NAME 2 3 perlcall - Perl calling conventions from C 4 5 =head1 DESCRIPTION 6 7 The purpose of this document is to show you how to call Perl subroutines 8 directly from C, i.e., how to write I<callbacks>. 9 10 Apart from discussing the C interface provided by Perl for writing 11 callbacks the document uses a series of examples to show how the 12 interface actually works in practice. In addition some techniques for 13 coding callbacks are covered. 14 15 Examples where callbacks are necessary include 16 17 =over 5 18 19 =item * An Error Handler 20 21 You have created an XSUB interface to an application's C API. 22 23 A fairly common feature in applications is to allow you to define a C 24 function that will be called whenever something nasty occurs. What we 25 would like is to be able to specify a Perl subroutine that will be 26 called instead. 27 28 =item * An Event Driven Program 29 30 The classic example of where callbacks are used is when writing an 31 event driven program like for an X windows application. In this case 32 you register functions to be called whenever specific events occur, 33 e.g., a mouse button is pressed, the cursor moves into a window or a 34 menu item is selected. 35 36 =back 37 38 Although the techniques described here are applicable when embedding 39 Perl in a C program, this is not the primary goal of this document. 40 There are other details that must be considered and are specific to 41 embedding Perl. For details on embedding Perl in C refer to 42 L<perlembed>. 43 44 Before you launch yourself head first into the rest of this document, 45 it would be a good idea to have read the following two documents - 46 L<perlxs> and L<perlguts>. 47 48 =head1 THE CALL_ FUNCTIONS 49 50 Although this stuff is easier to explain using examples, you first need 51 be aware of a few important definitions. 52 53 Perl has a number of C functions that allow you to call Perl 54 subroutines. They are 55 56 I32 call_sv(SV* sv, I32 flags); 57 I32 call_pv(char *subname, I32 flags); 58 I32 call_method(char *methname, I32 flags); 59 I32 call_argv(char *subname, I32 flags, register char **argv); 60 61 The key function is I<call_sv>. All the other functions are 62 fairly simple wrappers which make it easier to call Perl subroutines in 63 special cases. At the end of the day they will all call I<call_sv> 64 to invoke the Perl subroutine. 65 66 All the I<call_*> functions have a C<flags> parameter which is 67 used to pass a bit mask of options to Perl. This bit mask operates 68 identically for each of the functions. The settings available in the 69 bit mask are discussed in L<FLAG VALUES>. 70 71 Each of the functions will now be discussed in turn. 72 73 =over 5 74 75 =item call_sv 76 77 I<call_sv> takes two parameters, the first, C<sv>, is an SV*. 78 This allows you to specify the Perl subroutine to be called either as a 79 C string (which has first been converted to an SV) or a reference to a 80 subroutine. The section, I<Using call_sv>, shows how you can make 81 use of I<call_sv>. 82 83 =item call_pv 84 85 The function, I<call_pv>, is similar to I<call_sv> except it 86 expects its first parameter to be a C char* which identifies the Perl 87 subroutine you want to call, e.g., C<call_pv("fred", 0)>. If the 88 subroutine you want to call is in another package, just include the 89 package name in the string, e.g., C<"pkg::fred">. 90 91 =item call_method 92 93 The function I<call_method> is used to call a method from a Perl 94 class. The parameter C<methname> corresponds to the name of the method 95 to be called. Note that the class that the method belongs to is passed 96 on the Perl stack rather than in the parameter list. This class can be 97 either the name of the class (for a static method) or a reference to an 98 object (for a virtual method). See L<perlobj> for more information on 99 static and virtual methods and L<Using call_method> for an example 100 of using I<call_method>. 101 102 =item call_argv 103 104 I<call_argv> calls the Perl subroutine specified by the C string 105 stored in the C<subname> parameter. It also takes the usual C<flags> 106 parameter. The final parameter, C<argv>, consists of a NULL terminated 107 list of C strings to be passed as parameters to the Perl subroutine. 108 See I<Using call_argv>. 109 110 =back 111 112 All the functions return an integer. This is a count of the number of 113 items returned by the Perl subroutine. The actual items returned by the 114 subroutine are stored on the Perl stack. 115 116 As a general rule you should I<always> check the return value from 117 these functions. Even if you are expecting only a particular number of 118 values to be returned from the Perl subroutine, there is nothing to 119 stop someone from doing something unexpected--don't say you haven't 120 been warned. 121 122 =head1 FLAG VALUES 123 124 The C<flags> parameter in all the I<call_*> functions is a bit mask 125 which can consist of any combination of the symbols defined below, 126 OR'ed together. 127 128 129 =head2 G_VOID 130 131 Calls the Perl subroutine in a void context. 132 133 This flag has 2 effects: 134 135 =over 5 136 137 =item 1. 138 139 It indicates to the subroutine being called that it is executing in 140 a void context (if it executes I<wantarray> the result will be the 141 undefined value). 142 143 =item 2. 144 145 It ensures that nothing is actually returned from the subroutine. 146 147 =back 148 149 The value returned by the I<call_*> function indicates how many 150 items have been returned by the Perl subroutine - in this case it will 151 be 0. 152 153 154 =head2 G_SCALAR 155 156 Calls the Perl subroutine in a scalar context. This is the default 157 context flag setting for all the I<call_*> functions. 158 159 This flag has 2 effects: 160 161 =over 5 162 163 =item 1. 164 165 It indicates to the subroutine being called that it is executing in a 166 scalar context (if it executes I<wantarray> the result will be false). 167 168 =item 2. 169 170 It ensures that only a scalar is actually returned from the subroutine. 171 The subroutine can, of course, ignore the I<wantarray> and return a 172 list anyway. If so, then only the last element of the list will be 173 returned. 174 175 =back 176 177 The value returned by the I<call_*> function indicates how many 178 items have been returned by the Perl subroutine - in this case it will 179 be either 0 or 1. 180 181 If 0, then you have specified the G_DISCARD flag. 182 183 If 1, then the item actually returned by the Perl subroutine will be 184 stored on the Perl stack - the section I<Returning a Scalar> shows how 185 to access this value on the stack. Remember that regardless of how 186 many items the Perl subroutine returns, only the last one will be 187 accessible from the stack - think of the case where only one value is 188 returned as being a list with only one element. Any other items that 189 were returned will not exist by the time control returns from the 190 I<call_*> function. The section I<Returning a list in a scalar 191 context> shows an example of this behavior. 192 193 194 =head2 G_ARRAY 195 196 Calls the Perl subroutine in a list context. 197 198 As with G_SCALAR, this flag has 2 effects: 199 200 =over 5 201 202 =item 1. 203 204 It indicates to the subroutine being called that it is executing in a 205 list context (if it executes I<wantarray> the result will be true). 206 207 208 =item 2. 209 210 It ensures that all items returned from the subroutine will be 211 accessible when control returns from the I<call_*> function. 212 213 =back 214 215 The value returned by the I<call_*> function indicates how many 216 items have been returned by the Perl subroutine. 217 218 If 0, then you have specified the G_DISCARD flag. 219 220 If not 0, then it will be a count of the number of items returned by 221 the subroutine. These items will be stored on the Perl stack. The 222 section I<Returning a list of values> gives an example of using the 223 G_ARRAY flag and the mechanics of accessing the returned items from the 224 Perl stack. 225 226 =head2 G_DISCARD 227 228 By default, the I<call_*> functions place the items returned from 229 by the Perl subroutine on the stack. If you are not interested in 230 these items, then setting this flag will make Perl get rid of them 231 automatically for you. Note that it is still possible to indicate a 232 context to the Perl subroutine by using either G_SCALAR or G_ARRAY. 233 234 If you do not set this flag then it is I<very> important that you make 235 sure that any temporaries (i.e., parameters passed to the Perl 236 subroutine and values returned from the subroutine) are disposed of 237 yourself. The section I<Returning a Scalar> gives details of how to 238 dispose of these temporaries explicitly and the section I<Using Perl to 239 dispose of temporaries> discusses the specific circumstances where you 240 can ignore the problem and let Perl deal with it for you. 241 242 =head2 G_NOARGS 243 244 Whenever a Perl subroutine is called using one of the I<call_*> 245 functions, it is assumed by default that parameters are to be passed to 246 the subroutine. If you are not passing any parameters to the Perl 247 subroutine, you can save a bit of time by setting this flag. It has 248 the effect of not creating the C<@_> array for the Perl subroutine. 249 250 Although the functionality provided by this flag may seem 251 straightforward, it should be used only if there is a good reason to do 252 so. The reason for being cautious is that even if you have specified 253 the G_NOARGS flag, it is still possible for the Perl subroutine that 254 has been called to think that you have passed it parameters. 255 256 In fact, what can happen is that the Perl subroutine you have called 257 can access the C<@_> array from a previous Perl subroutine. This will 258 occur when the code that is executing the I<call_*> function has 259 itself been called from another Perl subroutine. The code below 260 illustrates this 261 262 sub fred 263 { print "@_\n" } 264 265 sub joe 266 { &fred } 267 268 &joe(1,2,3); 269 270 This will print 271 272 1 2 3 273 274 What has happened is that C<fred> accesses the C<@_> array which 275 belongs to C<joe>. 276 277 278 =head2 G_EVAL 279 280 It is possible for the Perl subroutine you are calling to terminate 281 abnormally, e.g., by calling I<die> explicitly or by not actually 282 existing. By default, when either of these events occurs, the 283 process will terminate immediately. If you want to trap this 284 type of event, specify the G_EVAL flag. It will put an I<eval { }> 285 around the subroutine call. 286 287 Whenever control returns from the I<call_*> function you need to 288 check the C<$@> variable as you would in a normal Perl script. 289 290 The value returned from the I<call_*> function is dependent on 291 what other flags have been specified and whether an error has 292 occurred. Here are all the different cases that can occur: 293 294 =over 5 295 296 =item * 297 298 If the I<call_*> function returns normally, then the value 299 returned is as specified in the previous sections. 300 301 =item * 302 303 If G_DISCARD is specified, the return value will always be 0. 304 305 =item * 306 307 If G_ARRAY is specified I<and> an error has occurred, the return value 308 will always be 0. 309 310 =item * 311 312 If G_SCALAR is specified I<and> an error has occurred, the return value 313 will be 1 and the value on the top of the stack will be I<undef>. This 314 means that if you have already detected the error by checking C<$@> and 315 you want the program to continue, you must remember to pop the I<undef> 316 from the stack. 317 318 =back 319 320 See I<Using G_EVAL> for details on using G_EVAL. 321 322 =head2 G_KEEPERR 323 324 You may have noticed that using the G_EVAL flag described above will 325 B<always> clear the C<$@> variable and set it to a string describing 326 the error iff there was an error in the called code. This unqualified 327 resetting of C<$@> can be problematic in the reliable identification of 328 errors using the C<eval {}> mechanism, because the possibility exists 329 that perl will call other code (end of block processing code, for 330 example) between the time the error causes C<$@> to be set within 331 C<eval {}>, and the subsequent statement which checks for the value of 332 C<$@> gets executed in the user's script. 333 334 This scenario will mostly be applicable to code that is meant to be 335 called from within destructors, asynchronous callbacks, signal 336 handlers, C<__DIE__> or C<__WARN__> hooks, and C<tie> functions. In 337 such situations, you will not want to clear C<$@> at all, but simply to 338 append any new errors to any existing value of C<$@>. 339 340 The G_KEEPERR flag is meant to be used in conjunction with G_EVAL in 341 I<call_*> functions that are used to implement such code. This flag 342 has no effect when G_EVAL is not used. 343 344 When G_KEEPERR is used, any errors in the called code will be prefixed 345 with the string "\t(in cleanup)", and appended to the current value 346 of C<$@>. an error will not be appended if that same error string is 347 already at the end of C<$@>. 348 349 In addition, a warning is generated using the appended string. This can be 350 disabled using C<no warnings 'misc'>. 351 352 The G_KEEPERR flag was introduced in Perl version 5.002. 353 354 See I<Using G_KEEPERR> for an example of a situation that warrants the 355 use of this flag. 356 357 =head2 Determining the Context 358 359 As mentioned above, you can determine the context of the currently 360 executing subroutine in Perl with I<wantarray>. The equivalent test 361 can be made in C by using the C<GIMME_V> macro, which returns 362 C<G_ARRAY> if you have been called in a list context, C<G_SCALAR> if 363 in a scalar context, or C<G_VOID> if in a void context (i.e. the 364 return value will not be used). An older version of this macro is 365 called C<GIMME>; in a void context it returns C<G_SCALAR> instead of 366 C<G_VOID>. An example of using the C<GIMME_V> macro is shown in 367 section I<Using GIMME_V>. 368 369 =head1 EXAMPLES 370 371 Enough of the definition talk, let's have a few examples. 372 373 Perl provides many macros to assist in accessing the Perl stack. 374 Wherever possible, these macros should always be used when interfacing 375 to Perl internals. We hope this should make the code less vulnerable 376 to any changes made to Perl in the future. 377 378 Another point worth noting is that in the first series of examples I 379 have made use of only the I<call_pv> function. This has been done 380 to keep the code simpler and ease you into the topic. Wherever 381 possible, if the choice is between using I<call_pv> and 382 I<call_sv>, you should always try to use I<call_sv>. See 383 I<Using call_sv> for details. 384 385 =head2 No Parameters, Nothing returned 386 387 This first trivial example will call a Perl subroutine, I<PrintUID>, to 388 print out the UID of the process. 389 390 sub PrintUID 391 { 392 print "UID is $<\n"; 393 } 394 395 and here is a C function to call it 396 397 static void 398 call_PrintUID() 399 { 400 dSP; 401 402 PUSHMARK(SP); 403 call_pv("PrintUID", G_DISCARD|G_NOARGS); 404 } 405 406 Simple, eh. 407 408 A few points to note about this example. 409 410 =over 5 411 412 =item 1. 413 414 Ignore C<dSP> and C<PUSHMARK(SP)> for now. They will be discussed in 415 the next example. 416 417 =item 2. 418 419 We aren't passing any parameters to I<PrintUID> so G_NOARGS can be 420 specified. 421 422 =item 3. 423 424 We aren't interested in anything returned from I<PrintUID>, so 425 G_DISCARD is specified. Even if I<PrintUID> was changed to 426 return some value(s), having specified G_DISCARD will mean that they 427 will be wiped by the time control returns from I<call_pv>. 428 429 =item 4. 430 431 As I<call_pv> is being used, the Perl subroutine is specified as a 432 C string. In this case the subroutine name has been 'hard-wired' into the 433 code. 434 435 =item 5. 436 437 Because we specified G_DISCARD, it is not necessary to check the value 438 returned from I<call_pv>. It will always be 0. 439 440 =back 441 442 =head2 Passing Parameters 443 444 Now let's make a slightly more complex example. This time we want to 445 call a Perl subroutine, C<LeftString>, which will take 2 parameters--a 446 string ($s) and an integer ($n). The subroutine will simply 447 print the first $n characters of the string. 448 449 So the Perl subroutine would look like this 450 451 sub LeftString 452 { 453 my($s, $n) = @_; 454 print substr($s, 0, $n), "\n"; 455 } 456 457 The C function required to call I<LeftString> would look like this. 458 459 static void 460 call_LeftString(a, b) 461 char * a; 462 int b; 463 { 464 dSP; 465 466 ENTER; 467 SAVETMPS; 468 469 PUSHMARK(SP); 470 XPUSHs(sv_2mortal(newSVpv(a, 0))); 471 XPUSHs(sv_2mortal(newSViv(b))); 472 PUTBACK; 473 474 call_pv("LeftString", G_DISCARD); 475 476 FREETMPS; 477 LEAVE; 478 } 479 480 Here are a few notes on the C function I<call_LeftString>. 481 482 =over 5 483 484 =item 1. 485 486 Parameters are passed to the Perl subroutine using the Perl stack. 487 This is the purpose of the code beginning with the line C<dSP> and 488 ending with the line C<PUTBACK>. The C<dSP> declares a local copy 489 of the stack pointer. This local copy should B<always> be accessed 490 as C<SP>. 491 492 =item 2. 493 494 If you are going to put something onto the Perl stack, you need to know 495 where to put it. This is the purpose of the macro C<dSP>--it declares 496 and initializes a I<local> copy of the Perl stack pointer. 497 498 All the other macros which will be used in this example require you to 499 have used this macro. 500 501 The exception to this rule is if you are calling a Perl subroutine 502 directly from an XSUB function. In this case it is not necessary to 503 use the C<dSP> macro explicitly--it will be declared for you 504 automatically. 505 506 =item 3. 507 508 Any parameters to be pushed onto the stack should be bracketed by the 509 C<PUSHMARK> and C<PUTBACK> macros. The purpose of these two macros, in 510 this context, is to count the number of parameters you are 511 pushing automatically. Then whenever Perl is creating the C<@_> array for the 512 subroutine, it knows how big to make it. 513 514 The C<PUSHMARK> macro tells Perl to make a mental note of the current 515 stack pointer. Even if you aren't passing any parameters (like the 516 example shown in the section I<No Parameters, Nothing returned>) you 517 must still call the C<PUSHMARK> macro before you can call any of the 518 I<call_*> functions--Perl still needs to know that there are no 519 parameters. 520 521 The C<PUTBACK> macro sets the global copy of the stack pointer to be 522 the same as our local copy. If we didn't do this I<call_pv> 523 wouldn't know where the two parameters we pushed were--remember that 524 up to now all the stack pointer manipulation we have done is with our 525 local copy, I<not> the global copy. 526 527 =item 4. 528 529 Next, we come to XPUSHs. This is where the parameters actually get 530 pushed onto the stack. In this case we are pushing a string and an 531 integer. 532 533 See L<perlguts/"XSUBs and the Argument Stack"> for details 534 on how the XPUSH macros work. 535 536 =item 5. 537 538 Because we created temporary values (by means of sv_2mortal() calls) 539 we will have to tidy up the Perl stack and dispose of mortal SVs. 540 541 This is the purpose of 542 543 ENTER; 544 SAVETMPS; 545 546 at the start of the function, and 547 548 FREETMPS; 549 LEAVE; 550 551 at the end. The C<ENTER>/C<SAVETMPS> pair creates a boundary for any 552 temporaries we create. This means that the temporaries we get rid of 553 will be limited to those which were created after these calls. 554 555 The C<FREETMPS>/C<LEAVE> pair will get rid of any values returned by 556 the Perl subroutine (see next example), plus it will also dump the 557 mortal SVs we have created. Having C<ENTER>/C<SAVETMPS> at the 558 beginning of the code makes sure that no other mortals are destroyed. 559 560 Think of these macros as working a bit like using C<{> and C<}> in Perl 561 to limit the scope of local variables. 562 563 See the section I<Using Perl to dispose of temporaries> for details of 564 an alternative to using these macros. 565 566 =item 6. 567 568 Finally, I<LeftString> can now be called via the I<call_pv> function. 569 The only flag specified this time is G_DISCARD. Because we are passing 570 2 parameters to the Perl subroutine this time, we have not specified 571 G_NOARGS. 572 573 =back 574 575 =head2 Returning a Scalar 576 577 Now for an example of dealing with the items returned from a Perl 578 subroutine. 579 580 Here is a Perl subroutine, I<Adder>, that takes 2 integer parameters 581 and simply returns their sum. 582 583 sub Adder 584 { 585 my($a, $b) = @_; 586 $a + $b; 587 } 588 589 Because we are now concerned with the return value from I<Adder>, the C 590 function required to call it is now a bit more complex. 591 592 static void 593 call_Adder(a, b) 594 int a; 595 int b; 596 { 597 dSP; 598 int count; 599 600 ENTER; 601 SAVETMPS; 602 603 PUSHMARK(SP); 604 XPUSHs(sv_2mortal(newSViv(a))); 605 XPUSHs(sv_2mortal(newSViv(b))); 606 PUTBACK; 607 608 count = call_pv("Adder", G_SCALAR); 609 610 SPAGAIN; 611 612 if (count != 1) 613 croak("Big trouble\n"); 614 615 printf ("The sum of %d and %d is %d\n", a, b, POPi); 616 617 PUTBACK; 618 FREETMPS; 619 LEAVE; 620 } 621 622 Points to note this time are 623 624 =over 5 625 626 =item 1. 627 628 The only flag specified this time was G_SCALAR. That means the C<@_> 629 array will be created and that the value returned by I<Adder> will 630 still exist after the call to I<call_pv>. 631 632 =item 2. 633 634 The purpose of the macro C<SPAGAIN> is to refresh the local copy of the 635 stack pointer. This is necessary because it is possible that the memory 636 allocated to the Perl stack has been reallocated whilst in the 637 I<call_pv> call. 638 639 If you are making use of the Perl stack pointer in your code you must 640 always refresh the local copy using SPAGAIN whenever you make use 641 of the I<call_*> functions or any other Perl internal function. 642 643 =item 3. 644 645 Although only a single value was expected to be returned from I<Adder>, 646 it is still good practice to check the return code from I<call_pv> 647 anyway. 648 649 Expecting a single value is not quite the same as knowing that there 650 will be one. If someone modified I<Adder> to return a list and we 651 didn't check for that possibility and take appropriate action the Perl 652 stack would end up in an inconsistent state. That is something you 653 I<really> don't want to happen ever. 654 655 =item 4. 656 657 The C<POPi> macro is used here to pop the return value from the stack. 658 In this case we wanted an integer, so C<POPi> was used. 659 660 661 Here is the complete list of POP macros available, along with the types 662 they return. 663 664 POPs SV 665 POPp pointer 666 POPn double 667 POPi integer 668 POPl long 669 670 =item 5. 671 672 The final C<PUTBACK> is used to leave the Perl stack in a consistent 673 state before exiting the function. This is necessary because when we 674 popped the return value from the stack with C<POPi> it updated only our 675 local copy of the stack pointer. Remember, C<PUTBACK> sets the global 676 stack pointer to be the same as our local copy. 677 678 =back 679 680 681 =head2 Returning a list of values 682 683 Now, let's extend the previous example to return both the sum of the 684 parameters and the difference. 685 686 Here is the Perl subroutine 687 688 sub AddSubtract 689 { 690 my($a, $b) = @_; 691 ($a+$b, $a-$b); 692 } 693 694 and this is the C function 695 696 static void 697 call_AddSubtract(a, b) 698 int a; 699 int b; 700 { 701 dSP; 702 int count; 703 704 ENTER; 705 SAVETMPS; 706 707 PUSHMARK(SP); 708 XPUSHs(sv_2mortal(newSViv(a))); 709 XPUSHs(sv_2mortal(newSViv(b))); 710 PUTBACK; 711 712 count = call_pv("AddSubtract", G_ARRAY); 713 714 SPAGAIN; 715 716 if (count != 2) 717 croak("Big trouble\n"); 718 719 printf ("%d - %d = %d\n", a, b, POPi); 720 printf ("%d + %d = %d\n", a, b, POPi); 721 722 PUTBACK; 723 FREETMPS; 724 LEAVE; 725 } 726 727 If I<call_AddSubtract> is called like this 728 729 call_AddSubtract(7, 4); 730 731 then here is the output 732 733 7 - 4 = 3 734 7 + 4 = 11 735 736 Notes 737 738 =over 5 739 740 =item 1. 741 742 We wanted list context, so G_ARRAY was used. 743 744 =item 2. 745 746 Not surprisingly C<POPi> is used twice this time because we were 747 retrieving 2 values from the stack. The important thing to note is that 748 when using the C<POP*> macros they come off the stack in I<reverse> 749 order. 750 751 =back 752 753 =head2 Returning a list in a scalar context 754 755 Say the Perl subroutine in the previous section was called in a scalar 756 context, like this 757 758 static void 759 call_AddSubScalar(a, b) 760 int a; 761 int b; 762 { 763 dSP; 764 int count; 765 int i; 766 767 ENTER; 768 SAVETMPS; 769 770 PUSHMARK(SP); 771 XPUSHs(sv_2mortal(newSViv(a))); 772 XPUSHs(sv_2mortal(newSViv(b))); 773 PUTBACK; 774 775 count = call_pv("AddSubtract", G_SCALAR); 776 777 SPAGAIN; 778 779 printf ("Items Returned = %d\n", count); 780 781 for (i = 1; i <= count; ++i) 782 printf ("Value %d = %d\n", i, POPi); 783 784 PUTBACK; 785 FREETMPS; 786 LEAVE; 787 } 788 789 The other modification made is that I<call_AddSubScalar> will print the 790 number of items returned from the Perl subroutine and their value (for 791 simplicity it assumes that they are integer). So if 792 I<call_AddSubScalar> is called 793 794 call_AddSubScalar(7, 4); 795 796 then the output will be 797 798 Items Returned = 1 799 Value 1 = 3 800 801 In this case the main point to note is that only the last item in the 802 list is returned from the subroutine, I<AddSubtract> actually made it back to 803 I<call_AddSubScalar>. 804 805 806 =head2 Returning Data from Perl via the parameter list 807 808 It is also possible to return values directly via the parameter list - 809 whether it is actually desirable to do it is another matter entirely. 810 811 The Perl subroutine, I<Inc>, below takes 2 parameters and increments 812 each directly. 813 814 sub Inc 815 { 816 ++ $_[0]; 817 ++ $_[1]; 818 } 819 820 and here is a C function to call it. 821 822 static void 823 call_Inc(a, b) 824 int a; 825 int b; 826 { 827 dSP; 828 int count; 829 SV * sva; 830 SV * svb; 831 832 ENTER; 833 SAVETMPS; 834 835 sva = sv_2mortal(newSViv(a)); 836 svb = sv_2mortal(newSViv(b)); 837 838 PUSHMARK(SP); 839 XPUSHs(sva); 840 XPUSHs(svb); 841 PUTBACK; 842 843 count = call_pv("Inc", G_DISCARD); 844 845 if (count != 0) 846 croak ("call_Inc: expected 0 values from 'Inc', got %d\n", 847 count); 848 849 printf ("%d + 1 = %d\n", a, SvIV(sva)); 850 printf ("%d + 1 = %d\n", b, SvIV(svb)); 851 852 FREETMPS; 853 LEAVE; 854 } 855 856 To be able to access the two parameters that were pushed onto the stack 857 after they return from I<call_pv> it is necessary to make a note 858 of their addresses--thus the two variables C<sva> and C<svb>. 859 860 The reason this is necessary is that the area of the Perl stack which 861 held them will very likely have been overwritten by something else by 862 the time control returns from I<call_pv>. 863 864 865 866 867 =head2 Using G_EVAL 868 869 Now an example using G_EVAL. Below is a Perl subroutine which computes 870 the difference of its 2 parameters. If this would result in a negative 871 result, the subroutine calls I<die>. 872 873 sub Subtract 874 { 875 my ($a, $b) = @_; 876 877 die "death can be fatal\n" if $a < $b; 878 879 $a - $b; 880 } 881 882 and some C to call it 883 884 static void 885 call_Subtract(a, b) 886 int a; 887 int b; 888 { 889 dSP; 890 int count; 891 892 ENTER; 893 SAVETMPS; 894 895 PUSHMARK(SP); 896 XPUSHs(sv_2mortal(newSViv(a))); 897 XPUSHs(sv_2mortal(newSViv(b))); 898 PUTBACK; 899 900 count = call_pv("Subtract", G_EVAL|G_SCALAR); 901 902 SPAGAIN; 903 904 /* Check the eval first */ 905 if (SvTRUE(ERRSV)) 906 { 907 STRLEN n_a; 908 printf ("Uh oh - %s\n", SvPV(ERRSV, n_a)); 909 POPs; 910 } 911 else 912 { 913 if (count != 1) 914 croak("call_Subtract: wanted 1 value from 'Subtract', got %d\n", 915 count); 916 917 printf ("%d - %d = %d\n", a, b, POPi); 918 } 919 920 PUTBACK; 921 FREETMPS; 922 LEAVE; 923 } 924 925 If I<call_Subtract> is called thus 926 927 call_Subtract(4, 5) 928 929 the following will be printed 930 931 Uh oh - death can be fatal 932 933 Notes 934 935 =over 5 936 937 =item 1. 938 939 We want to be able to catch the I<die> so we have used the G_EVAL 940 flag. Not specifying this flag would mean that the program would 941 terminate immediately at the I<die> statement in the subroutine 942 I<Subtract>. 943 944 =item 2. 945 946 The code 947 948 if (SvTRUE(ERRSV)) 949 { 950 STRLEN n_a; 951 printf ("Uh oh - %s\n", SvPV(ERRSV, n_a)); 952 POPs; 953 } 954 955 is the direct equivalent of this bit of Perl 956 957 print "Uh oh - $@\n" if $@; 958 959 C<PL_errgv> is a perl global of type C<GV *> that points to the 960 symbol table entry containing the error. C<ERRSV> therefore 961 refers to the C equivalent of C<$@>. 962 963 =item 3. 964 965 Note that the stack is popped using C<POPs> in the block where 966 C<SvTRUE(ERRSV)> is true. This is necessary because whenever a 967 I<call_*> function invoked with G_EVAL|G_SCALAR returns an error, 968 the top of the stack holds the value I<undef>. Because we want the 969 program to continue after detecting this error, it is essential that 970 the stack is tidied up by removing the I<undef>. 971 972 =back 973 974 975 =head2 Using G_KEEPERR 976 977 Consider this rather facetious example, where we have used an XS 978 version of the call_Subtract example above inside a destructor: 979 980 package Foo; 981 sub new { bless {}, $_[0] } 982 sub Subtract { 983 my($a,$b) = @_; 984 die "death can be fatal" if $a < $b; 985 $a - $b; 986 } 987 sub DESTROY { call_Subtract(5, 4); } 988 sub foo { die "foo dies"; } 989 990 package main; 991 eval { Foo->new->foo }; 992 print "Saw: $@" if $@; # should be, but isn't 993 994 This example will fail to recognize that an error occurred inside the 995 C<eval {}>. Here's why: the call_Subtract code got executed while perl 996 was cleaning up temporaries when exiting the eval block, and because 997 call_Subtract is implemented with I<call_pv> using the G_EVAL 998 flag, it promptly reset C<$@>. This results in the failure of the 999 outermost test for C<$@>, and thereby the failure of the error trap. 1000 1001 Appending the G_KEEPERR flag, so that the I<call_pv> call in 1002 call_Subtract reads: 1003 1004 count = call_pv("Subtract", G_EVAL|G_SCALAR|G_KEEPERR); 1005 1006 will preserve the error and restore reliable error handling. 1007 1008 =head2 Using call_sv 1009 1010 In all the previous examples I have 'hard-wired' the name of the Perl 1011 subroutine to be called from C. Most of the time though, it is more 1012 convenient to be able to specify the name of the Perl subroutine from 1013 within the Perl script. 1014 1015 Consider the Perl code below 1016 1017 sub fred 1018 { 1019 print "Hello there\n"; 1020 } 1021 1022 CallSubPV("fred"); 1023 1024 Here is a snippet of XSUB which defines I<CallSubPV>. 1025 1026 void 1027 CallSubPV(name) 1028 char * name 1029 CODE: 1030 PUSHMARK(SP); 1031 call_pv(name, G_DISCARD|G_NOARGS); 1032 1033 That is fine as far as it goes. The thing is, the Perl subroutine 1034 can be specified as only a string. For Perl 4 this was adequate, 1035 but Perl 5 allows references to subroutines and anonymous subroutines. 1036 This is where I<call_sv> is useful. 1037 1038 The code below for I<CallSubSV> is identical to I<CallSubPV> except 1039 that the C<name> parameter is now defined as an SV* and we use 1040 I<call_sv> instead of I<call_pv>. 1041 1042 void 1043 CallSubSV(name) 1044 SV * name 1045 CODE: 1046 PUSHMARK(SP); 1047 call_sv(name, G_DISCARD|G_NOARGS); 1048 1049 Because we are using an SV to call I<fred> the following can all be used 1050 1051 CallSubSV("fred"); 1052 CallSubSV(\&fred); 1053 $ref = \&fred; 1054 CallSubSV($ref); 1055 CallSubSV( sub { print "Hello there\n" } ); 1056 1057 As you can see, I<call_sv> gives you much greater flexibility in 1058 how you can specify the Perl subroutine. 1059 1060 You should note that if it is necessary to store the SV (C<name> in the 1061 example above) which corresponds to the Perl subroutine so that it can 1062 be used later in the program, it not enough just to store a copy of the 1063 pointer to the SV. Say the code above had been like this 1064 1065 static SV * rememberSub; 1066 1067 void 1068 SaveSub1(name) 1069 SV * name 1070 CODE: 1071 rememberSub = name; 1072 1073 void 1074 CallSavedSub1() 1075 CODE: 1076 PUSHMARK(SP); 1077 call_sv(rememberSub, G_DISCARD|G_NOARGS); 1078 1079 The reason this is wrong is that by the time you come to use the 1080 pointer C<rememberSub> in C<CallSavedSub1>, it may or may not still refer 1081 to the Perl subroutine that was recorded in C<SaveSub1>. This is 1082 particularly true for these cases 1083 1084 SaveSub1(\&fred); 1085 CallSavedSub1(); 1086 1087 SaveSub1( sub { print "Hello there\n" } ); 1088 CallSavedSub1(); 1089 1090 By the time each of the C<SaveSub1> statements above have been executed, 1091 the SV*s which corresponded to the parameters will no longer exist. 1092 Expect an error message from Perl of the form 1093 1094 Can't use an undefined value as a subroutine reference at ... 1095 1096 for each of the C<CallSavedSub1> lines. 1097 1098 Similarly, with this code 1099 1100 $ref = \&fred; 1101 SaveSub1($ref); 1102 $ref = 47; 1103 CallSavedSub1(); 1104 1105 you can expect one of these messages (which you actually get is dependent on 1106 the version of Perl you are using) 1107 1108 Not a CODE reference at ... 1109 Undefined subroutine &main::47 called ... 1110 1111 The variable $ref may have referred to the subroutine C<fred> 1112 whenever the call to C<SaveSub1> was made but by the time 1113 C<CallSavedSub1> gets called it now holds the number C<47>. Because we 1114 saved only a pointer to the original SV in C<SaveSub1>, any changes to 1115 $ref will be tracked by the pointer C<rememberSub>. This means that 1116 whenever C<CallSavedSub1> gets called, it will attempt to execute the 1117 code which is referenced by the SV* C<rememberSub>. In this case 1118 though, it now refers to the integer C<47>, so expect Perl to complain 1119 loudly. 1120 1121 A similar but more subtle problem is illustrated with this code 1122 1123 $ref = \&fred; 1124 SaveSub1($ref); 1125 $ref = \&joe; 1126 CallSavedSub1(); 1127 1128 This time whenever C<CallSavedSub1> get called it will execute the Perl 1129 subroutine C<joe> (assuming it exists) rather than C<fred> as was 1130 originally requested in the call to C<SaveSub1>. 1131 1132 To get around these problems it is necessary to take a full copy of the 1133 SV. The code below shows C<SaveSub2> modified to do that 1134 1135 static SV * keepSub = (SV*)NULL; 1136 1137 void 1138 SaveSub2(name) 1139 SV * name 1140 CODE: 1141 /* Take a copy of the callback */ 1142 if (keepSub == (SV*)NULL) 1143 /* First time, so create a new SV */ 1144 keepSub = newSVsv(name); 1145 else 1146 /* Been here before, so overwrite */ 1147 SvSetSV(keepSub, name); 1148 1149 void 1150 CallSavedSub2() 1151 CODE: 1152 PUSHMARK(SP); 1153 call_sv(keepSub, G_DISCARD|G_NOARGS); 1154 1155 To avoid creating a new SV every time C<SaveSub2> is called, 1156 the function first checks to see if it has been called before. If not, 1157 then space for a new SV is allocated and the reference to the Perl 1158 subroutine, C<name> is copied to the variable C<keepSub> in one 1159 operation using C<newSVsv>. Thereafter, whenever C<SaveSub2> is called 1160 the existing SV, C<keepSub>, is overwritten with the new value using 1161 C<SvSetSV>. 1162 1163 =head2 Using call_argv 1164 1165 Here is a Perl subroutine which prints whatever parameters are passed 1166 to it. 1167 1168 sub PrintList 1169 { 1170 my(@list) = @_; 1171 1172 foreach (@list) { print "$_\n" } 1173 } 1174 1175 and here is an example of I<call_argv> which will call 1176 I<PrintList>. 1177 1178 static char * words[] = {"alpha", "beta", "gamma", "delta", NULL}; 1179 1180 static void 1181 call_PrintList() 1182 { 1183 dSP; 1184 1185 call_argv("PrintList", G_DISCARD, words); 1186 } 1187 1188 Note that it is not necessary to call C<PUSHMARK> in this instance. 1189 This is because I<call_argv> will do it for you. 1190 1191 =head2 Using call_method 1192 1193 Consider the following Perl code 1194 1195 { 1196 package Mine; 1197 1198 sub new 1199 { 1200 my($type) = shift; 1201 bless [@_] 1202 } 1203 1204 sub Display 1205 { 1206 my ($self, $index) = @_; 1207 print "$index: $$self[$index]\n"; 1208 } 1209 1210 sub PrintID 1211 { 1212 my($class) = @_; 1213 print "This is Class $class version 1.0\n"; 1214 } 1215 } 1216 1217 It implements just a very simple class to manage an array. Apart from 1218 the constructor, C<new>, it declares methods, one static and one 1219 virtual. The static method, C<PrintID>, prints out simply the class 1220 name and a version number. The virtual method, C<Display>, prints out a 1221 single element of the array. Here is an all Perl example of using it. 1222 1223 $a = new Mine ('red', 'green', 'blue'); 1224 $a->Display(1); 1225 PrintID Mine; 1226 1227 will print 1228 1229 1: green 1230 This is Class Mine version 1.0 1231 1232 Calling a Perl method from C is fairly straightforward. The following 1233 things are required 1234 1235 =over 5 1236 1237 =item * 1238 1239 a reference to the object for a virtual method or the name of the class 1240 for a static method. 1241 1242 =item * 1243 1244 the name of the method. 1245 1246 =item * 1247 1248 any other parameters specific to the method. 1249 1250 =back 1251 1252 Here is a simple XSUB which illustrates the mechanics of calling both 1253 the C<PrintID> and C<Display> methods from C. 1254 1255 void 1256 call_Method(ref, method, index) 1257 SV * ref 1258 char * method 1259 int index 1260 CODE: 1261 PUSHMARK(SP); 1262 XPUSHs(ref); 1263 XPUSHs(sv_2mortal(newSViv(index))); 1264 PUTBACK; 1265 1266 call_method(method, G_DISCARD); 1267 1268 void 1269 call_PrintID(class, method) 1270 char * class 1271 char * method 1272 CODE: 1273 PUSHMARK(SP); 1274 XPUSHs(sv_2mortal(newSVpv(class, 0))); 1275 PUTBACK; 1276 1277 call_method(method, G_DISCARD); 1278 1279 1280 So the methods C<PrintID> and C<Display> can be invoked like this 1281 1282 $a = new Mine ('red', 'green', 'blue'); 1283 call_Method($a, 'Display', 1); 1284 call_PrintID('Mine', 'PrintID'); 1285 1286 The only thing to note is that in both the static and virtual methods, 1287 the method name is not passed via the stack--it is used as the first 1288 parameter to I<call_method>. 1289 1290 =head2 Using GIMME_V 1291 1292 Here is a trivial XSUB which prints the context in which it is 1293 currently executing. 1294 1295 void 1296 PrintContext() 1297 CODE: 1298 I32 gimme = GIMME_V; 1299 if (gimme == G_VOID) 1300 printf ("Context is Void\n"); 1301 else if (gimme == G_SCALAR) 1302 printf ("Context is Scalar\n"); 1303 else 1304 printf ("Context is Array\n"); 1305 1306 and here is some Perl to test it 1307 1308 PrintContext; 1309 $a = PrintContext; 1310 @a = PrintContext; 1311 1312 The output from that will be 1313 1314 Context is Void 1315 Context is Scalar 1316 Context is Array 1317 1318 =head2 Using Perl to dispose of temporaries 1319 1320 In the examples given to date, any temporaries created in the callback 1321 (i.e., parameters passed on the stack to the I<call_*> function or 1322 values returned via the stack) have been freed by one of these methods 1323 1324 =over 5 1325 1326 =item * 1327 1328 specifying the G_DISCARD flag with I<call_*>. 1329 1330 =item * 1331 1332 explicitly disposed of using the C<ENTER>/C<SAVETMPS> - 1333 C<FREETMPS>/C<LEAVE> pairing. 1334 1335 =back 1336 1337 There is another method which can be used, namely letting Perl do it 1338 for you automatically whenever it regains control after the callback 1339 has terminated. This is done by simply not using the 1340 1341 ENTER; 1342 SAVETMPS; 1343 ... 1344 FREETMPS; 1345 LEAVE; 1346 1347 sequence in the callback (and not, of course, specifying the G_DISCARD 1348 flag). 1349 1350 If you are going to use this method you have to be aware of a possible 1351 memory leak which can arise under very specific circumstances. To 1352 explain these circumstances you need to know a bit about the flow of 1353 control between Perl and the callback routine. 1354 1355 The examples given at the start of the document (an error handler and 1356 an event driven program) are typical of the two main sorts of flow 1357 control that you are likely to encounter with callbacks. There is a 1358 very important distinction between them, so pay attention. 1359 1360 In the first example, an error handler, the flow of control could be as 1361 follows. You have created an interface to an external library. 1362 Control can reach the external library like this 1363 1364 perl --> XSUB --> external library 1365 1366 Whilst control is in the library, an error condition occurs. You have 1367 previously set up a Perl callback to handle this situation, so it will 1368 get executed. Once the callback has finished, control will drop back to 1369 Perl again. Here is what the flow of control will be like in that 1370 situation 1371 1372 perl --> XSUB --> external library 1373 ... 1374 error occurs 1375 ... 1376 external library --> call_* --> perl 1377 | 1378 perl <-- XSUB <-- external library <-- call_* <----+ 1379 1380 After processing of the error using I<call_*> is completed, 1381 control reverts back to Perl more or less immediately. 1382 1383 In the diagram, the further right you go the more deeply nested the 1384 scope is. It is only when control is back with perl on the extreme 1385 left of the diagram that you will have dropped back to the enclosing 1386 scope and any temporaries you have left hanging around will be freed. 1387 1388 In the second example, an event driven program, the flow of control 1389 will be more like this 1390 1391 perl --> XSUB --> event handler 1392 ... 1393 event handler --> call_* --> perl 1394 | 1395 event handler <-- call_* <----+ 1396 ... 1397 event handler --> call_* --> perl 1398 | 1399 event handler <-- call_* <----+ 1400 ... 1401 event handler --> call_* --> perl 1402 | 1403 event handler <-- call_* <----+ 1404 1405 In this case the flow of control can consist of only the repeated 1406 sequence 1407 1408 event handler --> call_* --> perl 1409 1410 for practically the complete duration of the program. This means that 1411 control may I<never> drop back to the surrounding scope in Perl at the 1412 extreme left. 1413 1414 So what is the big problem? Well, if you are expecting Perl to tidy up 1415 those temporaries for you, you might be in for a long wait. For Perl 1416 to dispose of your temporaries, control must drop back to the 1417 enclosing scope at some stage. In the event driven scenario that may 1418 never happen. This means that as time goes on, your program will 1419 create more and more temporaries, none of which will ever be freed. As 1420 each of these temporaries consumes some memory your program will 1421 eventually consume all the available memory in your system--kapow! 1422 1423 So here is the bottom line--if you are sure that control will revert 1424 back to the enclosing Perl scope fairly quickly after the end of your 1425 callback, then it isn't absolutely necessary to dispose explicitly of 1426 any temporaries you may have created. Mind you, if you are at all 1427 uncertain about what to do, it doesn't do any harm to tidy up anyway. 1428 1429 1430 =head2 Strategies for storing Callback Context Information 1431 1432 1433 Potentially one of the trickiest problems to overcome when designing a 1434 callback interface can be figuring out how to store the mapping between 1435 the C callback function and the Perl equivalent. 1436 1437 To help understand why this can be a real problem first consider how a 1438 callback is set up in an all C environment. Typically a C API will 1439 provide a function to register a callback. This will expect a pointer 1440 to a function as one of its parameters. Below is a call to a 1441 hypothetical function C<register_fatal> which registers the C function 1442 to get called when a fatal error occurs. 1443 1444 register_fatal(cb1); 1445 1446 The single parameter C<cb1> is a pointer to a function, so you must 1447 have defined C<cb1> in your code, say something like this 1448 1449 static void 1450 cb1() 1451 { 1452 printf ("Fatal Error\n"); 1453 exit(1); 1454 } 1455 1456 Now change that to call a Perl subroutine instead 1457 1458 static SV * callback = (SV*)NULL; 1459 1460 static void 1461 cb1() 1462 { 1463 dSP; 1464 1465 PUSHMARK(SP); 1466 1467 /* Call the Perl sub to process the callback */ 1468 call_sv(callback, G_DISCARD); 1469 } 1470 1471 1472 void 1473 register_fatal(fn) 1474 SV * fn 1475 CODE: 1476 /* Remember the Perl sub */ 1477 if (callback == (SV*)NULL) 1478 callback = newSVsv(fn); 1479 else 1480 SvSetSV(callback, fn); 1481 1482 /* register the callback with the external library */ 1483 register_fatal(cb1); 1484 1485 where the Perl equivalent of C<register_fatal> and the callback it 1486 registers, C<pcb1>, might look like this 1487 1488 # Register the sub pcb1 1489 register_fatal(\&pcb1); 1490 1491 sub pcb1 1492 { 1493 die "I'm dying...\n"; 1494 } 1495 1496 The mapping between the C callback and the Perl equivalent is stored in 1497 the global variable C<callback>. 1498 1499 This will be adequate if you ever need to have only one callback 1500 registered at any time. An example could be an error handler like the 1501 code sketched out above. Remember though, repeated calls to 1502 C<register_fatal> will replace the previously registered callback 1503 function with the new one. 1504 1505 Say for example you want to interface to a library which allows asynchronous 1506 file i/o. In this case you may be able to register a callback whenever 1507 a read operation has completed. To be of any use we want to be able to 1508 call separate Perl subroutines for each file that is opened. As it 1509 stands, the error handler example above would not be adequate as it 1510 allows only a single callback to be defined at any time. What we 1511 require is a means of storing the mapping between the opened file and 1512 the Perl subroutine we want to be called for that file. 1513 1514 Say the i/o library has a function C<asynch_read> which associates a C 1515 function C<ProcessRead> with a file handle C<fh>--this assumes that it 1516 has also provided some routine to open the file and so obtain the file 1517 handle. 1518 1519 asynch_read(fh, ProcessRead) 1520 1521 This may expect the C I<ProcessRead> function of this form 1522 1523 void 1524 ProcessRead(fh, buffer) 1525 int fh; 1526 char * buffer; 1527 { 1528 ... 1529 } 1530 1531 To provide a Perl interface to this library we need to be able to map 1532 between the C<fh> parameter and the Perl subroutine we want called. A 1533 hash is a convenient mechanism for storing this mapping. The code 1534 below shows a possible implementation 1535 1536 static HV * Mapping = (HV*)NULL; 1537 1538 void 1539 asynch_read(fh, callback) 1540 int fh 1541 SV * callback 1542 CODE: 1543 /* If the hash doesn't already exist, create it */ 1544 if (Mapping == (HV*)NULL) 1545 Mapping = newHV(); 1546 1547 /* Save the fh -> callback mapping */ 1548 hv_store(Mapping, (char*)&fh, sizeof(fh), newSVsv(callback), 0); 1549 1550 /* Register with the C Library */ 1551 asynch_read(fh, asynch_read_if); 1552 1553 and C<asynch_read_if> could look like this 1554 1555 static void 1556 asynch_read_if(fh, buffer) 1557 int fh; 1558 char * buffer; 1559 { 1560 dSP; 1561 SV ** sv; 1562 1563 /* Get the callback associated with fh */ 1564 sv = hv_fetch(Mapping, (char*)&fh , sizeof(fh), FALSE); 1565 if (sv == (SV**)NULL) 1566 croak("Internal error...\n"); 1567 1568 PUSHMARK(SP); 1569 XPUSHs(sv_2mortal(newSViv(fh))); 1570 XPUSHs(sv_2mortal(newSVpv(buffer, 0))); 1571 PUTBACK; 1572 1573 /* Call the Perl sub */ 1574 call_sv(*sv, G_DISCARD); 1575 } 1576 1577 For completeness, here is C<asynch_close>. This shows how to remove 1578 the entry from the hash C<Mapping>. 1579 1580 void 1581 asynch_close(fh) 1582 int fh 1583 CODE: 1584 /* Remove the entry from the hash */ 1585 (void) hv_delete(Mapping, (char*)&fh, sizeof(fh), G_DISCARD); 1586 1587 /* Now call the real asynch_close */ 1588 asynch_close(fh); 1589 1590 So the Perl interface would look like this 1591 1592 sub callback1 1593 { 1594 my($handle, $buffer) = @_; 1595 } 1596 1597 # Register the Perl callback 1598 asynch_read($fh, \&callback1); 1599 1600 asynch_close($fh); 1601 1602 The mapping between the C callback and Perl is stored in the global 1603 hash C<Mapping> this time. Using a hash has the distinct advantage that 1604 it allows an unlimited number of callbacks to be registered. 1605 1606 What if the interface provided by the C callback doesn't contain a 1607 parameter which allows the file handle to Perl subroutine mapping? Say 1608 in the asynchronous i/o package, the callback function gets passed only 1609 the C<buffer> parameter like this 1610 1611 void 1612 ProcessRead(buffer) 1613 char * buffer; 1614 { 1615 ... 1616 } 1617 1618 Without the file handle there is no straightforward way to map from the 1619 C callback to the Perl subroutine. 1620 1621 In this case a possible way around this problem is to predefine a 1622 series of C functions to act as the interface to Perl, thus 1623 1624 #define MAX_CB 3 1625 #define NULL_HANDLE -1 1626 typedef void (*FnMap)(); 1627 1628 struct MapStruct { 1629 FnMap Function; 1630 SV * PerlSub; 1631 int Handle; 1632 }; 1633 1634 static void fn1(); 1635 static void fn2(); 1636 static void fn3(); 1637 1638 static struct MapStruct Map [MAX_CB] = 1639 { 1640 { fn1, NULL, NULL_HANDLE }, 1641 { fn2, NULL, NULL_HANDLE }, 1642 { fn3, NULL, NULL_HANDLE } 1643 }; 1644 1645 static void 1646 Pcb(index, buffer) 1647 int index; 1648 char * buffer; 1649 { 1650 dSP; 1651 1652 PUSHMARK(SP); 1653 XPUSHs(sv_2mortal(newSVpv(buffer, 0))); 1654 PUTBACK; 1655 1656 /* Call the Perl sub */ 1657 call_sv(Map[index].PerlSub, G_DISCARD); 1658 } 1659 1660 static void 1661 fn1(buffer) 1662 char * buffer; 1663 { 1664 Pcb(0, buffer); 1665 } 1666 1667 static void 1668 fn2(buffer) 1669 char * buffer; 1670 { 1671 Pcb(1, buffer); 1672 } 1673 1674 static void 1675 fn3(buffer) 1676 char * buffer; 1677 { 1678 Pcb(2, buffer); 1679 } 1680 1681 void 1682 array_asynch_read(fh, callback) 1683 int fh 1684 SV * callback 1685 CODE: 1686 int index; 1687 int null_index = MAX_CB; 1688 1689 /* Find the same handle or an empty entry */ 1690 for (index = 0; index < MAX_CB; ++index) 1691 { 1692 if (Map[index].Handle == fh) 1693 break; 1694 1695 if (Map[index].Handle == NULL_HANDLE) 1696 null_index = index; 1697 } 1698 1699 if (index == MAX_CB && null_index == MAX_CB) 1700 croak ("Too many callback functions registered\n"); 1701 1702 if (index == MAX_CB) 1703 index = null_index; 1704 1705 /* Save the file handle */ 1706 Map[index].Handle = fh; 1707 1708 /* Remember the Perl sub */ 1709 if (Map[index].PerlSub == (SV*)NULL) 1710 Map[index].PerlSub = newSVsv(callback); 1711 else 1712 SvSetSV(Map[index].PerlSub, callback); 1713 1714 asynch_read(fh, Map[index].Function); 1715 1716 void 1717 array_asynch_close(fh) 1718 int fh 1719 CODE: 1720 int index; 1721 1722 /* Find the file handle */ 1723 for (index = 0; index < MAX_CB; ++ index) 1724 if (Map[index].Handle == fh) 1725 break; 1726 1727 if (index == MAX_CB) 1728 croak ("could not close fh %d\n", fh); 1729 1730 Map[index].Handle = NULL_HANDLE; 1731 SvREFCNT_dec(Map[index].PerlSub); 1732 Map[index].PerlSub = (SV*)NULL; 1733 1734 asynch_close(fh); 1735 1736 In this case the functions C<fn1>, C<fn2>, and C<fn3> are used to 1737 remember the Perl subroutine to be called. Each of the functions holds 1738 a separate hard-wired index which is used in the function C<Pcb> to 1739 access the C<Map> array and actually call the Perl subroutine. 1740 1741 There are some obvious disadvantages with this technique. 1742 1743 Firstly, the code is considerably more complex than with the previous 1744 example. 1745 1746 Secondly, there is a hard-wired limit (in this case 3) to the number of 1747 callbacks that can exist simultaneously. The only way to increase the 1748 limit is by modifying the code to add more functions and then 1749 recompiling. None the less, as long as the number of functions is 1750 chosen with some care, it is still a workable solution and in some 1751 cases is the only one available. 1752 1753 To summarize, here are a number of possible methods for you to consider 1754 for storing the mapping between C and the Perl callback 1755 1756 =over 5 1757 1758 =item 1. Ignore the problem - Allow only 1 callback 1759 1760 For a lot of situations, like interfacing to an error handler, this may 1761 be a perfectly adequate solution. 1762 1763 =item 2. Create a sequence of callbacks - hard wired limit 1764 1765 If it is impossible to tell from the parameters passed back from the C 1766 callback what the context is, then you may need to create a sequence of C 1767 callback interface functions, and store pointers to each in an array. 1768 1769 =item 3. Use a parameter to map to the Perl callback 1770 1771 A hash is an ideal mechanism to store the mapping between C and Perl. 1772 1773 =back 1774 1775 1776 =head2 Alternate Stack Manipulation 1777 1778 1779 Although I have made use of only the C<POP*> macros to access values 1780 returned from Perl subroutines, it is also possible to bypass these 1781 macros and read the stack using the C<ST> macro (See L<perlxs> for a 1782 full description of the C<ST> macro). 1783 1784 Most of the time the C<POP*> macros should be adequate, the main 1785 problem with them is that they force you to process the returned values 1786 in sequence. This may not be the most suitable way to process the 1787 values in some cases. What we want is to be able to access the stack in 1788 a random order. The C<ST> macro as used when coding an XSUB is ideal 1789 for this purpose. 1790 1791 The code below is the example given in the section I<Returning a list 1792 of values> recoded to use C<ST> instead of C<POP*>. 1793 1794 static void 1795 call_AddSubtract2(a, b) 1796 int a; 1797 int b; 1798 { 1799 dSP; 1800 I32 ax; 1801 int count; 1802 1803 ENTER; 1804 SAVETMPS; 1805 1806 PUSHMARK(SP); 1807 XPUSHs(sv_2mortal(newSViv(a))); 1808 XPUSHs(sv_2mortal(newSViv(b))); 1809 PUTBACK; 1810 1811 count = call_pv("AddSubtract", G_ARRAY); 1812 1813 SPAGAIN; 1814 SP -= count; 1815 ax = (SP - PL_stack_base) + 1; 1816 1817 if (count != 2) 1818 croak("Big trouble\n"); 1819 1820 printf ("%d + %d = %d\n", a, b, SvIV(ST(0))); 1821 printf ("%d - %d = %d\n", a, b, SvIV(ST(1))); 1822 1823 PUTBACK; 1824 FREETMPS; 1825 LEAVE; 1826 } 1827 1828 Notes 1829 1830 =over 5 1831 1832 =item 1. 1833 1834 Notice that it was necessary to define the variable C<ax>. This is 1835 because the C<ST> macro expects it to exist. If we were in an XSUB it 1836 would not be necessary to define C<ax> as it is already defined for 1837 you. 1838 1839 =item 2. 1840 1841 The code 1842 1843 SPAGAIN; 1844 SP -= count; 1845 ax = (SP - PL_stack_base) + 1; 1846 1847 sets the stack up so that we can use the C<ST> macro. 1848 1849 =item 3. 1850 1851 Unlike the original coding of this example, the returned 1852 values are not accessed in reverse order. So C<ST(0)> refers to the 1853 first value returned by the Perl subroutine and C<ST(count-1)> 1854 refers to the last. 1855 1856 =back 1857 1858 =head2 Creating and calling an anonymous subroutine in C 1859 1860 As we've already shown, C<call_sv> can be used to invoke an 1861 anonymous subroutine. However, our example showed a Perl script 1862 invoking an XSUB to perform this operation. Let's see how it can be 1863 done inside our C code: 1864 1865 ... 1866 1867 SV *cvrv = eval_pv("sub { print 'You will not find me cluttering any namespace!' }", TRUE); 1868 1869 ... 1870 1871 call_sv(cvrv, G_VOID|G_NOARGS); 1872 1873 C<eval_pv> is used to compile the anonymous subroutine, which 1874 will be the return value as well (read more about C<eval_pv> in 1875 L<perlapi/eval_pv>). Once this code reference is in hand, it 1876 can be mixed in with all the previous examples we've shown. 1877 1878 =head1 LIGHTWEIGHT CALLBACKS 1879 1880 Sometimes you need to invoke the same subroutine repeatedly. 1881 This usually happens with a function that acts on a list of 1882 values, such as Perl's built-in sort(). You can pass a 1883 comparison function to sort(), which will then be invoked 1884 for every pair of values that needs to be compared. The first() 1885 and reduce() functions from L<List::Util> follow a similar 1886 pattern. 1887 1888 In this case it is possible to speed up the routine (often 1889 quite substantially) by using the lightweight callback API. 1890 The idea is that the calling context only needs to be 1891 created and destroyed once, and the sub can be called 1892 arbitrarily many times in between. 1893 1894 It is usual to pass parameters using global variables -- typically 1895 $_ for one parameter, or $a and $b for two parameters -- rather 1896 than via @_. (It is possible to use the @_ mechanism if you know 1897 what you're doing, though there is as yet no supported API for 1898 it. It's also inherently slower.) 1899 1900 The pattern of macro calls is like this: 1901 1902 dMULTICALL; /* Declare local variables */ 1903 I32 gimme = G_SCALAR; /* context of the call: G_SCALAR, 1904 * G_LIST, or G_VOID */ 1905 1906 PUSH_MULTICALL(cv); /* Set up the context for calling cv, 1907 and set local vars appropriately */ 1908 1909 /* loop */ { 1910 /* set the value(s) af your parameter variables */ 1911 MULTICALL; /* Make the actual call */ 1912 } /* end of loop */ 1913 1914 POP_MULTICALL; /* Tear down the calling context */ 1915 1916 For some concrete examples, see the implementation of the 1917 first() and reduce() functions of List::Util 1.18. There you 1918 will also find a header file that emulates the multicall API 1919 on older versions of perl. 1920 1921 =head1 SEE ALSO 1922 1923 L<perlxs>, L<perlguts>, L<perlembed> 1924 1925 =head1 AUTHOR 1926 1927 Paul Marquess 1928 1929 Special thanks to the following people who assisted in the creation of 1930 the document. 1931 1932 Jeff Okamoto, Tim Bunce, Nick Gianniotis, Steve Kelem, Gurusamy Sarathy 1933 and Larry Wall. 1934 1935 =head1 DATE 1936 1937 Version 1.3, 14th Apr 1997
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