📰 Title: | Ken's Labyrinth (with LAB3D-SDL-enhanced engine & fork) | 🕹️ / 🛠️ Type: | Tool |
---|---|---|---|
🗃️ Genre: | Adventure & Action | 🚦 Status: | 04. Released (status) |
🏷️ Category: | Adventure & Action ➤ FPS ➤ Contemporary ➤ WW I & II ➤ Wolfenstein, Spear of Destiny, Rise of the triad, ... | 🌍️ Browser version: | |
🔖 Tags: | 3D engine; Multi-platform; Shooter; FPS; Action; 1990s; Keyboard; Mouse; Controller; Controller | 📦️ Package Name: | |
🐣️ Approx. start: | 2013-09-03 | 📦️ Arch package: | |
🐓️ Latest: | 2019-10-05 | 📦️ RPM package: | |
📍️ Version: | Latest: 4.1.2 / Dev: 5e6ce1a5 | 📦️ Deb package: | |
🏛️ License type: | 🎁 Free of charge | 📦️ Flatpak package: | |
🏛️ License: | Code: BSD modified / Artwork: Abandonware | 📦️ AppImage package: | |
🏝️ Perspective: | First person | 📦️ Snap package: | |
👁️ Visual: | 3D | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 15216 | 🐛️ Created: | 2017-03-04 |
🐜️ Updated: | 2023-03-30 |
[en]: | A technical improvement of the LAB3D/SDL engine (by Jan Lönnberg), and an engine compatible with the game Ken's Labyrinth, a former commercial FPS (by Ken Silverman, published by Epic Megagames in 1993) in a humorous tone in which the player must try to escape from a dangerous labyrinth that serves as an entertainment arena for aliens, the Zogarians. This port brings on that of Jan Lönnberg the transition to SDL 2, anisotropic filtering, new options and bug fixes. | [fr]: | Une amélioration technique du moteur LAB3D/SDL (de Jan Lönnberg), et un moteur compatible avec le jeu Ken's Labyrinth, un ancien FPS commercial (de Ken Silverman, publié par Epic Megagames en 1993) au ton humoristique dans lequel le joueur doit tenter de s'échapper d'un dangereux labyrinthe qui sert d'arène de divertissement à des aliens, les Zogariens. Ce portage apporte sur celui de Jan Lönnberg le passage à SDL 2, le filtrage anisotropique, de nouvelles options et des corrections de bugs. |
---|
🐧 Linux plays: Frederic Bezies [fr],
🏡️ Website & videos
[Homepage] [Dev site(dead) 1 2(fork)] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) id(202xxx) r(202xxx) lp[fr](202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial: (empty)
🍩️ Resources
• (empty):
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [Moby Games]
🐘 Social
(LAB3D-SDL-enhanced engine) Devs (LAB3D-SDL-enhanced engine Team [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(LAB3D-SDL-enhanced engine) Devs (Cameron Armstrong (Nightfox, sacredbanana) [fr] [en]): [Site 1 2 3] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(LAB3D-SDL-enhanced engine) Devs (Katie Stafford (PinkPandaKatie) [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(LAB3D/SDL) Devs (Jan Lönnberg [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(Ken's Labyrinth) Devs (Ken Silverman [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord] [PressKit]
🐝️ Related
[Wikipedia (Ken's Labyrinth) [fr] [en] [de]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB] [Le Weblog de Frederic Bezies [fr]]
📰 News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 4.1.2 (20190728)]
🕊️ Source of this Entry: [Site on Mastodon (date)]
🐘 Social Networking Update (on Mastodon)
🛠️ Title:
🦊️ What's:
🏡️
🐣️
🔖 #LinuxGaming #LibreGameEngine
📦️
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🐘 From:
🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
📕🐧"An improve engine compatible with the game Ken's Labyrinth"🐧📕
LAB3D-SDL + Hires texture support
What is it?
This is an enhanced version of LAB3D-SDL (by Jan Lönnberg) which includes hi-res texture support and other enhancements.
LAB3D/SDL is a port of Ken's Labyrinth to modern operating systems, using OpenGL for graphics output and the SDL library to provide user input, sound output, threading, and some graphics support functions. Music output is through Adlib emulation or MIDI (MIDI only on Windows, Linux and other operating systems with OSS-compatible sound APIs).
This code has been tested on Windows 98, Windows ME, Windows XP, Windows 10, macOS Mojave, macOS Catalina, SuSE Linux 7.2 and 8.1, Debian Linux 2.2, SunOS 5.8 (Solaris 8), FreeBSD 4.7 and Nintendo Switch.
Improvements over the original Ken's Labyrinth:
• Runs natively on 32-bit/64-bit Windows, Unix or Nintendo Switch.
• Supports big-endian CPUs.
• Uses OpenGL to provide hardware accelerated, anti-aliased graphics with
• trilinear interpolation in true colour (where available).
• Hi-res texture support.
• Multiple simultaneous sound effects.
• Improved General MIDI music.
• Adlib emulation.
• Game controller support.
• Many bug fixes.
Un moteur compatible avec le FPS Ken's Labyrinth (de Ken Silverman), et une amélioration du projet LAB3D-SDL (de Jan Lönnberg) & par la LAB3D-SDL-enhanced engine Team (Katie Stafford (PinkPandaKatie) & Cameron Armstrong (Nightfox, sacredbanana)).
LAB3D-SDL-enhanced (nom provisoire donné à ce portage par Ken Silverman lui-même) est une amélioration technique du moteur LAB3D/SDL (de Jan Lönnberg), et un moteur compatible avec le jeu Ken's Labyrinth (dans le Bottin), un ancien FPS commercial (de Ken Silverman, publié par Epic Megagames en 1993) au ton humoristique dans lequel le joueur doit tenter de s'échapper d'un dangereux labyrinthe qui sert d'arène de divertissement à des aliens, les Zogariens. Ce portage apporte sur celui de Jan Lönnberg le passage à SDL 2, le filtrage anisotropique, de nouvelles options et des corrections de bugs.
Licence de Ken's Labyrinth : Any derivative works ONLY through the INTERNET & free of charge - no commercial exploitation whatsoever.
Voir aussi / See also (Wolfenstein-like): Blake Stone: Aliens of Gold (1993, with BStone), Blake Stone: Planet Strike (1994, with BStone), ECWolf, Ken's Labyrinth, Spear of Destiny, Super 3-D Noah's Ark, Wolf4SDL, Wolfenstein 3D, Wolfenstein 3D (1992, with Chocolate-Wolfenstein-3D), Wolfenstein 3D & Spear of Destiny HTML, WolfGL,
LAB3D-SDL + support des textures Hautes Résolutions
Qu'est-ce que c'est?
Il s'agit d'une version améliorée de LAB3D / SDL qui inclut le support de texture hautes résolutions et d'autres améliorations.
LAB3D / SDL est un portage du jeu Ken's Labyrinth sur les systèmes d'exploitation modernes, utilisant la sortie graphique accélérée d'OpenGL pour la 3D et la bibliothèque SDL pour fournir l'entrée d'utilisateur, la sortie sonore, la gestion de tâches, le graphisme non accéléré et quelques fonctions support pour le graphisme. La sortie musicale est obtenue via l'émulation Adlib ou MIDI (le MIDI fonctionne sous Windows, Linux et autres systèmes d'exploitation à condition qu'ils soient dotés d'API sonores compatibles OSS).
Ce code a été testé sur Windows 98, Windows ME, Windows XP, Windows 10, macOS Mojave, macOS Catalina, SuSE Linux 7.2 et 8.1, Debian Linux 2.2, SunOS 5.8 (Solaris 8), FreeBSD 4.7 et Nintendo Switch.
Améliorations par rapport au Ken's Labyrinth original :
• Fonctionne nativement sur Windows 32 bits / 64 bits, Unix ou Nintendo Switch.
• Prend en charge les processeurs big-endian.
• Utilise OpenGL pour fournir des graphiques anti-crénelage accélérés
• interpolation trilinéaire en vraie couleur (si disponible).
• Prise en charge des textures haute résolution.
• Plusieurs effets sonores simultanés.
• Amélioration de la musique General MIDI.
• Émulation Adlib.
• Prise en charge du contrôleur de jeu.
• Nombreuses corrections de bugs.