POK
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00001 /* 00002 * POK header 00003 * 00004 * The following file is a part of the POK project. Any modification should 00005 * made according to the POK licence. You CANNOT use this file or a part of 00006 * this file is this part of a file for your own project 00007 * 00008 * For more information on the POK licence, please see our LICENCE FILE 00009 * 00010 * Please follow the coding guidelines described in doc/CODING_GUIDELINES 00011 * 00012 * Copyright (c) 2007-2009 POK team 00013 * 00014 * Created by julien on Fri Jan 30 14:41:34 2009 00015 */ 00016 00017 /* e_sqrtf.c -- float version of e_sqrt.c. 00018 * Conversion to float by Ian Lance Taylor, Cygnus Support, ian@cygnus.com. 00019 */ 00020 00021 /* 00022 * ==================================================== 00023 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. 00024 * 00025 * Developed at SunPro, a Sun Microsystems, Inc. business. 00026 * Permission to use, copy, modify, and distribute this 00027 * software is freely granted, provided that this notice 00028 * is preserved. 00029 * ==================================================== 00030 */ 00031 00032 #ifdef POK_NEEDS_LIBMATH 00033 #include <types.h> 00034 #include "math_private.h" 00035 00036 static const float one = 1.0, tiny=1.0e-30; 00037 00038 float 00039 __ieee754_sqrtf(float x) 00040 { 00041 float z; 00042 int32_t sign = (int)0x80000000; 00043 int32_t ix,s,q,m,t,i; 00044 uint32_t r; 00045 00046 GET_FLOAT_WORD(ix,x); 00047 00048 /* take care of Inf and NaN */ 00049 if((ix&0x7f800000)==0x7f800000) { 00050 return x*x+x; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf 00051 sqrt(-inf)=sNaN */ 00052 } 00053 /* take care of zero */ 00054 if(ix<=0) { 00055 if((ix&(~sign))==0) return x;/* sqrt(+-0) = +-0 */ 00056 else if(ix<0) 00057 return (x-x)/(x-x); /* sqrt(-ve) = sNaN */ 00058 } 00059 /* normalize x */ 00060 m = (ix>>23); 00061 if(m==0) { /* subnormal x */ 00062 for(i=0;(ix&0x00800000)==0;i++) ix<<=1; 00063 m -= i-1; 00064 } 00065 m -= 127; /* unbias exponent */ 00066 ix = (ix&0x007fffff)|0x00800000; 00067 if(m&1) /* odd m, double x to make it even */ 00068 ix += ix; 00069 m >>= 1; /* m = [m/2] */ 00070 00071 /* generate sqrt(x) bit by bit */ 00072 ix += ix; 00073 q = s = 0; /* q = sqrt(x) */ 00074 r = 0x01000000; /* r = moving bit from right to left */ 00075 00076 while(r!=0) { 00077 t = s+r; 00078 if(t<=ix) { 00079 s = t+r; 00080 ix -= t; 00081 q += r; 00082 } 00083 ix += ix; 00084 r>>=1; 00085 } 00086 00087 /* use floating add to find out rounding direction */ 00088 if(ix!=0) { 00089 z = one-tiny; /* trigger inexact flag */ 00090 if (z>=one) { 00091 z = one+tiny; 00092 if (z>one) 00093 q += 2; 00094 else 00095 q += (q&1); 00096 } 00097 } 00098 ix = (q>>1)+0x3f000000; 00099 ix += (m <<23); 00100 SET_FLOAT_WORD(z,ix); 00101 return z; 00102 } 00103 #endif 00104