/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
#include <signal.h>

#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
#ifndef DEDICATED
#include "../renderer/tr_local.h"
#endif

static qboolean signalcaught = qfalse;

void Sys_Exit(int);

static void signal_handler(int sig)
{
	if (signalcaught)
	{
		printf("DOUBLE SIGNAL FAULT: Received signal %d, exiting...\n", sig);
		Sys_Exit(1);
	}

	signalcaught = qtrue;
	printf("Received signal %d, exiting...\n", sig);
#ifndef DEDICATED
	CL_Shutdown();
#endif
	SV_Shutdown("Signal caught");
	Sys_Exit(0);
}

void InitSig(void)
{
	signal(SIGHUP, signal_handler);
	signal(SIGQUIT, signal_handler);
	signal(SIGILL, signal_handler);
	signal(SIGTRAP, signal_handler);
	signal(SIGIOT, signal_handler);
	signal(SIGBUS, signal_handler);
	signal(SIGFPE, signal_handler);
	signal(SIGSEGV, signal_handler);
	signal(SIGTERM, signal_handler);
}
