/*Copyright (C) 2010 Deveaux Duncan

This file is part of Hikou no mizu.

Hikou no mizu is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Hikou no mizu is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Hikou no mizu.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef DEF_IMAGE_ENGINE
#define DEF_IMAGE_ENGINE

#include <SFML/Graphics.hpp>
#include <map>
#include <string>

//Class storing requested images so as to load them only once.
class ImageEngine
{
    public:
        static ImageEngine *getInstance();
        sf::Image *getImage(const std::string &imagePath);
    
    private:
        ImageEngine();
        ~ImageEngine();
        ImageEngine(const ImageEngine&);
        void operator= (const ImageEngine&);
        
        void loadImage(const std::string &imagePath);
        bool isImageLoaded(const std::string &imagePath);
        
        std::map<std::string, sf::Image*> m_imagesList;
        static ImageEngine *singletonObject;
};

#endif