/*Copyright (C) 2010 Deveaux Duncan

This file is part of Hikou no mizu.

Hikou no mizu is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Hikou no mizu is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Hikou no mizu.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef DEF_FIGHT_INTERFACE
#define DEF_FIGHT_INTERFACE

#include <SFML/Graphics.hpp>
#include <sstream>
#include <vector>
#include "Player/Player.hpp"

//Class managing the user interface of the fighting screen.
class FightInterface : public sf::Drawable
{
    public:
        FightInterface();
        void addPlayer(Player *addedPlayer);
        void removePlayer(Player *removedPlayer);
        
        void updateHealth(Player *updatedPlayer);
        void updateEnergy(Player *updatedPlayer);
    
    private:
        void draw(int ixPlayer);
        int searchForPlayer(Player *searchedPlayer);
        
        virtual void Render(sf::RenderTarget& target, sf::Renderer& renderer) const;
        
        std::vector<Player*> m_playersList;
        
        //Names
        std::vector<sf::Text> m_nameTextsList;
        
        //Health
        std::vector<sf::Text> m_lifeTextsList;
        std::vector<sf::Shape> m_lifeBarsList;
        
        //Energy
        std::vector<sf::Text> m_energyTextsList;
        std::vector<sf::Shape> m_energyBarsList;
};

#endif