#!/usr/bin/env python

Import("env")

if "GLES3_GLSL" in env["BUILDERS"]:
    # find all include files
    gl_include_files = [str(f) for f in Glob("*_inc.glsl")]

    # find all shader code(all glsl files excluding our include files)
    glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]

    # make sure we recompile shaders if include files change
    env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#gles3_builders.py"])

    env.GLES3_GLSL("canvas.glsl")
    env.GLES3_GLSL("copy.glsl")
    env.GLES3_GLSL("scene.glsl")
    env.GLES3_GLSL("sky.glsl")
    env.GLES3_GLSL("cubemap_filter.glsl")
    env.GLES3_GLSL("canvas_occlusion.glsl")
    env.GLES3_GLSL("canvas_sdf.glsl")
    env.GLES3_GLSL("particles.glsl")
    env.GLES3_GLSL("particles_copy.glsl")
    env.GLES3_GLSL("skeleton.glsl")
